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They are everywhere and nowhere. They are the shadows that follow
you after sunset. They are the things that hide from you and from
which you hide. They are everything your mother warned you to
avoid. They are the Unnaturals.
Meet the "monsters" of Marl and learn a lesson in fear. Hear them
tell you in their own words what it means to be other, and hear
about the deadly and demonic from experts. From the heart of the
cities to the depths of the Wilderness, meet the 'Shifters, Breeds,
Demons, Undead, and things so alien that no one knows just what to
call them. These creatures can be used as enemies for the
characters or the unlives of the adventuring party.
This classic reprint of The Unnaturals requires the MasterBook
core rules and Bloodshadows Worldbook--either the original boxed
set or classic reprint.
Add expanded starship combat rules to your shatterzone game in
which teamwork is key. All players are part of the action, whethere
they want to be or not. Exciting and dramatic fights in outer-space
await
Plus, construction rules provide a framework for designing new
spaceships and starships. Build your own craft, test them in
combat, and assign your players as the ship's crew: pilot, gunner,
comm-tech, comptroller, or power manager.
This classic reprint of Tech Book: Ships requires the Shatterzone
core rules (either the original boxed set or classic reprint).
This is a reprinted edition of the classic 1994 world book for the
MasterBook roleplaying game system. Welcome to the world of Fantasy
Noir. It's a mean old world out there. The sorcerer upstairs
conjures too loud; the guy down the hall drinks blood from a
six-pack; that stiff you left in the alley is up and walking
around. If you're lucky, the Guild will pay you for tonight's work;
if you're not, you're going home in a box... a small box.
Bloodshadows is a roleplaying game setting that combines pulp
adventure with dark fantasy. Tough detectives in weathered
trench-coats swap biting comments with vampires in evening gowns.
Humans walk down dark streets side by side with demonic breeds and
long-dead ghouls. And death -- or Undeath -- waits around the
corner... Go outside the cities and discover the terrors of the
Wilderness. Even the most powerful shapeshifter or sorcerer fears
what waits in the ruins... Your weapons on the world of Marl are
magic and technology -- but neither replaces a good head on your
shoulders. And you'll have to work to keep it there. You must have
MasterBook to play this game.
You just melted the barrel of your gun and Your armor is shot full
of holes. no cavalry is coming over the hill And you've still got
to fly the shatterzone. You thought you were going to get rich and
get home. Now it looks like all you may get is dead. All in all, a
hell of a bad day. It's a vast and dangerous sea of planets and
stars, where a group of adventurers can just as easily improve
their own fortunes or meet a swift and brutal death. Explore all
its wonder, from the heart of the Core Worlds to the mysterious and
deadly shatterzone itself. This classic reprint combines the Rule
Book, Players' Guide, and Universe Guide into a single volume and
requires two 10-sided dice. MasterDeck(tm) cards optional, but
recommended for enhanced play.
This is a reprinted edition of the classic 1994 universal
roleplaying system. The Only Rulebook You'll Ever Need... With the
MasterBook rules system, you can adventure in any game universe
imaginable. Flexible and easy to learn, the MasterBook rules can be
adapted to everything from science fiction to high fantasy, from
pulp adventure to dark horror. The only limit to where MasterBook
can take you is your imagination In this book, you'll find details
on creating characters, choosing skills, running combat, magic,
miracles and more - everything you need to start adventuring today.
MasterBook is a master game system designed for use with published
WorldBooks or settings you create yourself. You need two 10-sided
dice to utilize this system. MasterDeck card deck is optional, but
recommended.
This is a reproduction of a book published before 1923. This book
may have occasional imperfections such as missing or blurred pages,
poor pictures, errant marks, etc. that were either part of the
original artifact, or were introduced by the scanning process. We
believe this work is culturally important, and despite the
imperfections, have elected to bring it back into print as part of
our continuing commitment to the preservation of printed works
worldwide. We appreciate your understanding of the imperfections in
the preservation process, and hope you enjoy this valuable book.
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