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Showing 1 - 4 of 4 matches in All Departments
Follow along with young inventor Rube Goldberg on his day off from school in this wacky, STEAM-focused picture book A "definitely different" follow-up to Rube Goldberg's Simple Normal Humdrum School Day, written by Jennifer George, the granddaughter of Rube Goldberg, and illustrated by award-winning artist Ed Steckley. In their latest collaboration, they imagine Rube Goldberg as a young inventor who builds complex machines to solve simple, everyday problems. Follow along as he invents zany chain-reaction contraptions to have the best day off from school ever-including a simple way to play fetch in the yard without leaving his bedroom, a self-operating swing, and a super simple series of movie snacking machines.
The hilarious first book in an all-new illustrated middle-grade series starring young inventor Rube Goldberg-now in paperback Grab a wrench, flip a switch, and get ready to spring into this all-new, sidesplitting illustrated series featuring a young master of machines-Rube Goldberg! With summer gone too quickly, Rube must finally face what he's been dreading all vacation: middle school! He's not ready for new classes, new people, new everything-and it's really taking a toll on him. With his anxieties in full gear, all Rube wants to do is do what he does best: invent! When Principal Kim announces that the school is going to throw a Contraption Convention-Con Con-Rube is ready to show off his skills and get out of his funk! But things just can't seem to go right for Rube: He gets banned from Con Con, his friendships are strained, and weird, ghostly incidents begin to throw the town into total chaos. But Rube has a big solution to every little problem, and he's ready to get back on track, solve the ghostly mystery, and come up with something brilliant before it's time to face the judging table!
The hilarious follow-up to Rube Goldberg and His Amazing Machines by bestselling author Brandon T. Snider and featuring illustrations by award-winning artist Ed SteckleyAfter unintentionally unmasking a criminal mastermind at his school's Contraption Convention, Rube Goldberg-and his inventions-are the talk of the sixth grade. Rube's star is on the rise, and it's a lot of pressure. What if he's lost his mojo? There's no time to wonder, because Rube and his two best friends, Boob and Pearl, are busy planning Pearl's campaign for class president. With the Switcheroo Dance a weekend before the big election, Pearl's path to victory is set. That is, until a new mystery strikes the town. Rube is eager to bring Zach into the fold, but Boob and Pearl can't help but wonder if Rube's mysterious new friend is hiding something . . . will Rube get his mojo back in time to unravel the mystery and save Pearl's campaign? Hijinks and hilarity abound in this dynamic follow-up to Rube Goldberg and His Amazing Machines, written by bestselling author Brandon T. Snider and featuring black-and-white illustrations by Ed Steckley.
If Rube's inventions are any indication, "normal" means something very different in the Goldberg household. For Rube, up is down, in is out, and the simplest path to accomplishing an everyday task-like brushing his teeth or getting dressed-is a humorously complicated one. Follow Rube as he sets out on a typical school day, overcomplicating each and every step from the time he wakes up in the morning until the time he goes to bed at night. This book features fourteen inventions, each depicting an interactive sequence whose purpose is to help Rube accomplish mundane daily tasks: a simple way to get ready for school, to make breakfast, to do his homework, and so much more.
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