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Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
On the broken world of Urdezha, Wendal Finn died on the hostile
plains of the wasteland, one more casualty in the endless war
between the city-dwellers and the clansfolk. But now Wendal has
returned to his home city of Old Castle, possessed by something he
brought back from the wasteland, something old and best left
forgotten. The spirits are calling it Sycamore, an ancient entity
out to avenge all victims of murder. And in a city like Old Castle,
no one is innocent. With his mind trapped inside a dead body,
Wendal can do nothing but watch as Sycamore turns him into a serial
killer. Until the magicians take an interest in him. Preserving
Wendal's body and trapping Sycamore inside it, the magicians now
have the perfect assassin at their disposal. Whenever they need an
enemy removed, they can set the killer loose on Old Castle. Between
these moments of horror, Wendal struggles to piece together the
remnants of his former life. He wants to know why his wife died
while he was fighting in the war, but no one will tell him, no one
wants him to know. Left to his own devices, Wendal picks at the
scabs that cover the dark secrets of the magicians and reveals a
threat to every city on Urdezha. The clans are massing. A
supernatural storm is raging across the wasteland. It has already
destroyed one city, and now it is heading for Old Castle. And the
only one who might prevent oblivion is the murderous entity who the
spirits are calling Sycamore.
On the broken world of Urdezha, Wendal Finn died on the hostile
plains of the wasteland, one more casualty in the endless war
between the city-dwellers and the clansfolk. But now Wendal has
returned to his home city of Old Castle, possessed by something he
brought back from the wasteland, something old and best left
forgotten. The spirits are calling it Sycamore, an ancient entity
out to avenge all victims of murder. And in a city like Old Castle,
no one is innocent. With his mind trapped inside a dead body,
Wendal can do nothing but watch as Sycamore turns him into a serial
killer. Until the magicians take an interest in him. Preserving
Wendal's body and trapping Sycamore inside it, the magicians now
have the perfect assassin at their disposal. Whenever they need an
enemy removed, they can set the killer loose on Old Castle. Between
these moments of horror, Wendal struggles to piece together the
remnants of his former life. He wants to know why his wife died
while he was fighting in the war, but no one will tell him, no one
wants him to know. Left to his own devices, Wendal picks at the
scabs that cover the dark secrets of the magicians and reveals a
threat to every city on Urdezha. The clans are massing. A
supernatural storm is raging across the wasteland. It has already
destroyed one city, and now it is heading for Old Castle. And the
only one who might prevent oblivion is the murderous entity who the
spirits are calling Sycamore.
This is an EXACT reproduction of a book published before 1923. This
IS NOT an OCR'd book with strange characters, introduced
typographical errors, and jumbled words. This book may have
occasional imperfections such as missing or blurred pages, poor
pictures, errant marks, etc. that were either part of the original
artifact, or were introduced by the scanning process. We believe
this work is culturally important, and despite the imperfections,
have elected to bring it back into print as part of our continuing
commitment to the preservation of printed works worldwide. We
appreciate your understanding of the imperfections in the
preservation process, and hope you enjoy this valuable book.
"Excellent! Dark and light and brilliant." - Miles Cameron
Somewhere in England, in a small town called Strange Ground by the
Skea, Ebbie Wren is the last librarian and he's about to lose his
job. Estranged from his parents, unable to make connections with
anyone except the old homeless lady who lives near the library,
Ebbie isn't quite sure what he's supposed to do next. His only
escape from reality is his deep interest in local folklore, but
reality is far stranger than Ebbie can dream. On the other side of
the sky and the sea, the Queen of House Wood Bee has been murdered.
Her sister has made the first move in a long game, one which will
lead her to greatness, yet risk destruction for the entire Realm.
She needs the two magical stones Foresight and Hindsight for her
power to be complete, but no one knows where they are. Although the
sword recently stolen by Bek Rana, small time thief and not very
good at it, might hold a clue to their location . . . and to
stopping the chaos. But all Bek wants is to sell the sword and buy
herself a better life. She's not interested in being a hero, and
neither is Ebbie. But someone is forcing their hand and playing for
the heart of the Realm. Ebbie and Bek are destined to unite. They
must find a way to stop the destruction of House Wood Bee, save the
Realm, and just maybe save themselves in the process. All victories
come at a price. The Oldungods are rising. And they are watching...
Magic caused the war. Magic is forbidden. Magic will save us. It
was said the Labyrinth had once been the great meeting place, a
sprawling city at the heart of an endless maze where a million
humans hosted the Houses of the Aelfir. The Aelfir who had brought
trade and riches, and a future full of promise. But when the
Thaumaturgists, overlords of human and Aelfir alike, went to war,
everything was ruined and the Labyrinth became an abandoned
forbidden zone, where humans were trapped behind boundary walls 100
feet high. Now the Aelfir are a distant memory and the
Thaumaturgists have faded into myth. Young Clara struggles to
survive in a dangerous and dysfunctional city, where eyes are keen,
nights are long, and the use of magic is punishable by death. She
hides in the shadows, fearful that someone will discover she is
touched by magic. She knows her days are numbered. But when a
strange man named Fabian Moor returns to the Labyrinth, Clara
learns that magic serves a higher purpose and that some myths are
much more deadly in the flesh. The only people Clara can trust are
the Relic Guild, a secret band of magickers sworn to protect the
Labyrinth. But the Relic Guild are now too few. To truly defeat
their old nemesis Moor, mightier help will be required. To save the
Labyrinth - and the lives of one million humans - Clara and the
Relic Guild must find a way to contact the worlds beyond their
walls.
Labrys Town, home to a million humans cut off from the rest of the
universe, has been invaded. Those who protected it have been
deposed. The Relic Guild are scattered across the worlds of the
Aelfir. Many of them are dead or dying. The Genii control
everything. The war is almost over. Clara, a young woman barely
able to control her werewolf side, has seen her friends and mentors
killed in front of her. She is the last hope for Labrys Town. But
someone else is watching... The dramatic conclusion to the
award-nominated fantasy trilogy which began with THE RELIC GUILD.
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