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This contributed volume offers a collection of papers presented at
the 2016 Network Games, Control, and Optimization conference
(NETGCOOP), held at the University of Avignon in France, November
23-25, 2016. These papers highlight the increasing importance of
network control and optimization in many networking application
domains, such as mobile and fixed access networks, computer
networks, social networks, transportation networks, and, more
recently, electricity grids and biological networks. Covering a
wide variety of both theoretical and applied topics in the areas
listed above, the authors explore several conceptual and
algorithmic tools that are needed for efficient and robust control
operation, performance optimization, and better understanding the
relationships between entities that may be acting cooperatively or
selfishly in uncertain and possibly adversarial environments. As
such, this volume will be of interest to applied mathematicians,
computer scientists, engineers, and researchers in other related
fields.
Stochastic games have an element of chance: the state of the next
round is determined probabilistically depending upon players'
actions and the current state. Successful players need to balance
the need for short-term payoffs while ensuring future opportunities
remain high. The various techniques needed to analyze these often
highly non-trivial games are a showcase of attractive mathematics,
including methods from probability, differential equations,
algebra, and combinatorics. This book presents a course on the
theory of stochastic games going from the basics through to topics
of modern research, focusing on conceptual clarity over complete
generality. Each of its chapters introduces a new mathematical tool
- including contracting mappings, semi-algebraic sets, infinite
orbits, and Ramsey's theorem, among others - before discussing the
game-theoretic results they can be used to obtain. The author
assumes no more than a basic undergraduate curriculum and
illustrates the theory with numerous examples and exercises, with
solutions available online.
Stochastic games have an element of chance: the state of the next
round is determined probabilistically depending upon players'
actions and the current state. Successful players need to balance
the need for short-term payoffs while ensuring future opportunities
remain high. The various techniques needed to analyze these often
highly non-trivial games are a showcase of attractive mathematics,
including methods from probability, differential equations,
algebra, and combinatorics. This book presents a course on the
theory of stochastic games going from the basics through to topics
of modern research, focusing on conceptual clarity over complete
generality. Each of its chapters introduces a new mathematical tool
- including contracting mappings, semi-algebraic sets, infinite
orbits, and Ramsey's theorem, among others - before discussing the
game-theoretic results they can be used to obtain. The author
assumes no more than a basic undergraduate curriculum and
illustrates the theory with numerous examples and exercises, with
solutions available online.
Now in its second edition, this popular textbook on game theory is
unrivalled in the breadth of its coverage, the thoroughness of
technical explanations and the number of worked examples included.
Covering non-cooperative and cooperative games, this introduction
to game theory includes advanced chapters on auctions, games with
incomplete information, games with vector payoffs, stable matchings
and the bargaining set. This edition contains new material on
stochastic games, rationalizability, and the continuity of the set
of equilibrium points with respect to the data of the game. The
material is presented clearly and every concept is illustrated with
concrete examples from a range of disciplines. With numerous
exercises, and the addition of a solution manual for instructors
with this edition, the book is an extensive guide to game theory
for undergraduate through graduate courses in economics,
mathematics, computer science, engineering and life sciences, and
will also serve as useful reference for researchers.
Now in its second edition, this popular textbook on game theory is
unrivalled in the breadth of its coverage, the thoroughness of
technical explanations and the number of worked examples included.
Covering non-cooperative and cooperative games, this introduction
to game theory includes advanced chapters on auctions, games with
incomplete information, games with vector payoffs, stable matchings
and the bargaining set. This edition contains new material on
stochastic games, rationalizability, and the continuity of the set
of equilibrium points with respect to the data of the game. The
material is presented clearly and every concept is illustrated with
concrete examples from a range of disciplines. With numerous
exercises, and the addition of a solution manual for instructors
with this edition, the book is an extensive guide to game theory
for undergraduate through graduate courses in economics,
mathematics, computer science, engineering and life sciences, and
will also serve as useful reference for researchers.
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