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Take a virtual tour of the National Museum of Natural History with
this high-interest STEAM book! Along the way, learn about the
challenges that museums face when designing fossil exhibits. You'll
also learn how studying fossils helps scientists learn about
prehistoric species such as dinosaurs and their habitats. Created
in collaboration with the Smithsonian Institution, this STEAM book
will ignite a curiosity about STEAM topics through real-world
examples. It features a hands-on STEAM challenge that is perfect
for makerspaces and that guides students step-by-step through the
engineering design process. Make STEAM career connections with
career advice from Smithsonian employees working in STEAM fields.
This STEAM book is ideal for ages 6-8 and is especially appealing
to reluctant readers.
In the 1970s, NASA wanted to build a new kind of spacecraft that
could be used over and over again. The Space Shuttle Program was
born, and NASA engineers and scientists were tasked with designing
and creating the first shuttle. Nine years later, the first space
shuttle was launched. Learn the history of the Space Shuttle
Program and the many issues and problems that the engineers faced.
Created in collaboration with the Smithsonian Institution, this
Spanish Smithsonian Informational Text builds reading skills while
engaging students' curiosity about STEAM topics through real-world
examples. Packed with factoids and informative sidebars, it
features a hands-on STEAM challenge that is perfect for use in a
makerspace and teaches students every step of the engineering
design process. Make STEAM career connections with career advice
from actual Smithsonian employees working in STEAM fields. Discover
engineering innovations that solve real-world problems with content
that touches on all aspects of STEAM: Science, Technology,
Engineering, the Arts, and Math!
Her unforgettable image is seared into the minds of fans
everywhere, and her private life continues to inspire headlines and
controversy, but Marilyn Monroe is one of the most famous—and
misunderstood—women in the world who remains a mystery to most
people. On Marilyn cuts through the rumors and myths to present the
real person behind the queen of movies and pop culture. From her
chaotic childhood in Depression-era Los Angeles to her rise in the
world of Hollywood and finally her untimely death—On Marilyn
explores the legendary star’s family history, connection to the
movies from childhood, her personal life as an adult, and her
interest in continually educating herself. On Marilyn is
compulsively readable—instead of chronological dates and dry
accounts of events, there are chapters about specific aspects of
her life and career. What did Marilyn like to eat? What types of
books did she read? Was she really plus size? Did she nearly bring
down a political empire? And how did she actually die? This book
explores everything—and vividly brings to light the truth about
the world’s greatest movie star.
In the 1970s, NASA wanted to build a new kind of spacecraft that
could be used over and over again. The Space Shuttle Program was
born, and NASA engineers and scientists were tasked with designing
and creating the first shuttle. Nine years later, the first space
shuttle was launched. Learn the history of the Space Shuttle
Program and the many issues and problems that the engineers faced.
Created in collaboration with the Smithsonian Institution, this
Smithsonian Informational Text builds reading skills while engaging
students' curiosity about STEAM topics through real-world examples.
Packed with factoids and informative sidebars, it features a
hands-on STEAM challenge that is perfect for use in a makerspace
and teaches students every step of the engineering design process.
Make STEAM career connections with career advice from actual
Smithsonian employees working in STEAM fields. Discover engineering
innovations that solve real-world problems with content that
touches on all aspects of STEAM: Science, Technology, Engineering,
the Arts, and Math!
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