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This volume provides a comprehensive introduction to the field of collaborative virtual environments. It tells you all you need to know about the latest technology, state-of-the-art research, and good working practice.The issues raised include: - what is a CVE? - what are the issues in the design of embodiments and objects within CVEs? - how can CVEs support collocated and non-collocated collaborative and cooperative work? - what are the best ways to provide awareness of the actions of others? - how can they support seamless interactions given differential computational resources? - what design issues arise from the meeting of social requirements and computational limitations? - what technical challenges face the designers of CVE systems?It will be invaluable reading for anyone with an interest in collaboration but will be of particular interest to researchers and students in areas related to computer supported cooperative and collaborative work and human computer interaction.
Foundations for Designing User-Centered Systems introduces the
fundamental human capabilities and characteristics that influence
how people use interactive technologies. Organized into four main
areas-anthropometrics, behaviour, cognition and social factors-it
covers basic research and considers the practical implications of
that research on system design. Applying what you learn from this
book will help you to design interactive systems that are more
usable, more useful and more effective. The authors have
deliberately developed Foundations for Designing User-Centered
Systems to appeal to system designers and developers, as well as to
students who are taking courses in system design and HCI. The book
reflects the authors' backgrounds in computer science, cognitive
science, psychology and human factors. The material in the book is
based on their collective experience which adds up to almost 90
years of working in academia and both with, and within, industry;
covering domains that include aviation, consumer Internet, defense,
eCommerce, enterprise system design, health care, and industrial
process control.
In an era when increasing numbers of people are conducting research
and interacting with one another through the internet, the study of
'Inhabited Information Spaces' is aimed at encouraging a more
fruitful exchange between the users, and the digital data they are
accessing. Introducing the new and developing field of Inhabited
Information Spaces, this book covers all types of collaborative
systems including virtual environments and more recent innovations
such as hybrid and augmented real-world systems. Divided into
separate sections, each covering a different aspect of Inhabited
Information Systems, this book includes: How best to design and
construct social work spaces; analysis of how users interact with
existing systems, and the technological and sociological challenges
designers face; How Inhabited Information Spaces are likely to
evolve in the future and the new communities that they will create.
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