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Intelligent Interactive Technologies and Multimedia - Second International Conference, IITM 2013, Allahabad, India, March 9-11,... Intelligent Interactive Technologies and Multimedia - Second International Conference, IITM 2013, Allahabad, India, March 9-11, 2013. Proceedings (Paperback, 2013 ed.)
Anupam Agrawal, R.C. Tripathi, Ellen Yi-Luen Do, M.D. Tiwari
R1,427 Discovery Miles 14 270 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Second International Conference on Intelligent Interactive Technologies and Multimedia, IITM 2013, held in Allahabad, India, in March 2013. The 15 revised full papers and the 12 revised short papers were carefully reviewed and selected from more than 90 submissions. The papers present the latest research and development in the areas of intelligent interactive technologies, human-computer interaction and multimedia.

Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru,... Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings (Paperback, 1st ed. 2019)
Erik Van Der Spek, Stefan Goebel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
R1,464 Discovery Miles 14 640 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.

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