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Authorship critically examines emergent themes in contemporary
architecture by revisiting the seemingly defunct notion of design
authorship. As we revel in the death of the master architect, how
do we come to terms with the shifting role of creativity in
architecture's cultural production? In Authorship, a
cross-disciplinary group of designers and scholars explores this
topic through a myriad of lenses. Subjects include the impact of
digital tools and computational scripts on the conception of
buildings in the age of robotics, the current climate of
appropriation and sampling as a counter-form of authorship, and the
rise of reauthored materials in a postdigital age. These questions
are cast against alternative ideas of authorship that, in turn,
reposition the history of architecture. Featured essays investigate
the separation between the personal and the authored while other
contributions expose meaning, symbolism, and iconography as the
subjects of authority-not authorship. Ultimately, this book
dismantles, realigns, and reassembles disparate architectural
conditions to form new ways of thinking. Discourse is a biannual
publication series that presents timely themes on and around
architecture. A selective compilation of essays, interviews,
roundtable discussions, featured exhibitions, photo-essays, and
collateral materials-such as architectural models, sketches, and
built works-highlight architectural culture, practice, and theory.
Digital Fabrications is a collection of essays and half-true
stories about design software and hardware. Written from the
perspective of architectural design, each piece expands on emerging
trends, devices, foibles, and phenomena engendered by an increased
reliance on interactions with interfaces in the discipline. The
essays ask: how do we characterise our post-digital design labour?
What are the politics of design software? How is architecture
adapting to a world largely dependent on platforms and scripts?
What are the spatial mechanisms of the internet and VR? Using
storytelling techniques, this book accepts that software is
everywhere, and narrows in on a few ways it has taken command of
our cultural products. From the perspective of architectural
design, a field traditionally associated with sketching and its own
myths of creativity, computers are an essential workplace tool.
Projects rely on a wide assortment of software packages and
standalone applications, but rarely do architects reflect on the
structure of those programs or how they have infiltrated our
disciplinary conventions. PDFs and JPGs are as much a part of our
vocabulary as plans, sections, and elevations. A drawing today
might refer to a rendering, a CAD document, a proprietary BIM file,
or anything that describes a project visually. While one way of
examining this disciplinary shift might be to re-imagine what
digital drawing can be, this collection of essays puts forth
another way: to look at the behaviours, phenomena, collective
trends, and oddities emerging as a result of global software
proliferation. In other words, this book accepts that software is
everywhere, and narrows in on a few ways it has taken command of
our cultural products.
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