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While virtual reality (VR) has influenced fields as varied as
gaming, archaeology and the visual arts, some of its most promising
applications come from the health sector. Particularly encouraging
are the many uses of VR in supporting the recovery of motor skills
following accident or illness. Virtual Reality for Physical and
Motor Rehabilitation reviews two decades of progress and
anticipates advances to come. It offers current research on the
capacity of VR to evaluate, address, and reduce motor skill
limitations and the use of VR to support motor and sensorimotor
function, from the most basic to the most sophisticated skill
levels. Expert scientists and clinicians explain how the brain
organizes motor behavior, relate therapeutic objectives to client
goals and differentiate among VR platforms in engaging the
production of movement and balance. On the practical side,
contributors demonstrate that VR complements existing therapies
across various conditions such as neurodegenerative diseases,
traumatic brain injury and stroke. Included among the topics: *
Neuroplasticity and virtual reality.* Vision and perception in
virtual reality.*Sensorimotor recalibration in virtual
environments.* Rehabilitative applications using VR for residual
impairments following stroke.* VR reveals mechanisms of balance and
locomotor impairments.* Applications of VR technologies for
childhood disabilities. A resource of great immediate and future
utility, Virtual Reality for Physical and Motor Rehabilitation
distills a dynamic field to aid the work of neuropsychologists,
rehabilitation specialists (including physical, speech, vocational
and occupational therapists), and neurologists.
While virtual reality (VR) has influenced fields as varied as
gaming, archaeology and the visual arts, some of its most promising
applications come from the health sector. Particularly encouraging
are the many uses of VR in supporting the recovery of motor skills
following accident or illness. Virtual Reality for Physical and
Motor Rehabilitation reviews two decades of progress and
anticipates advances to come. It offers current research on the
capacity of VR to evaluate, address, and reduce motor skill
limitations and the use of VR to support motor and sensorimotor
function, from the most basic to the most sophisticated skill
levels. Expert scientists and clinicians explain how the brain
organizes motor behavior, relate therapeutic objectives to client
goals and differentiate among VR platforms in engaging the
production of movement and balance. On the practical side,
contributors demonstrate that VR complements existing therapies
across various conditions such as neurodegenerative diseases,
traumatic brain injury and stroke. Included among the topics:
Neuroplasticity and virtual reality. Vision and perception in
virtual reality. Sensorimotor recalibration in virtual
environments. Rehabilitative applications using VR for residual
impairments following stroke. VR reveals mechanisms of balance and
locomotor impairments. Applications of VR technologies for
childhood disabilities. A resource of great immediate and future
utility, Virtual Reality for Physical and Motor Rehabilitation
distills a dynamic field to aid the work of neuropsychologists,
rehabilitation specialists (including physical, speech, vocational
and occupational therapists), and neurologists.
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