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Get a broad overview of the different modalities of immersive video
technologies-from omnidirectional video to light fields and
volumetric video-from a multimedia processing perspective. From
capture to representation, coding, and display, video technologies
have been evolving significantly and in many different directions
over the last few decades, with the ultimate goal of providing a
truly immersive experience to users. After setting up a common
background for these technologies, based on the plenoptic function
theoretical concept, Immersive Video Technologies offers a
comprehensive overview of the leading technologies enabling visual
immersion, including omnidirectional (360 degrees) video, light
fields, and volumetric video. Following the critical components of
the typical content production and delivery pipeline, the book
presents acquisition, representation, coding, rendering, and
quality assessment approaches for each immersive video modality.
The text also reviews current standardization efforts and explores
new research directions. With this book the reader will a) gain a
broad understanding of immersive video technologies that use three
different modalities: omnidirectional video, light fields, and
volumetric video; b) learn about the most recent scientific results
in the field, including the recent learning-based methodologies;
and c) understand the challenges and perspectives for immersive
video technologies.
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