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Showing 1 - 6 of 6 matches in All Departments
This digest-sized trivia book contains over 500 numb-your-noggin
questions that will surely stump even the smartest of trivia champs
Split up into 8 categories ranging from television, film and music
to animals, comics and sports, this fascinating, compact book is
perfect for tossing into the backpack for car rides, recess and
sharing with friends
Get ready to tickle your brain and frustrate your friends with over 1,700 head-scratching trivia questions. Do you know how long it took to make Frozen? What about the average temperature on Mars? Get ready to exercise your brain and learn cool facts with The Super Duper Trivia Book Volume 1! Featuring amazing, kid-friendly trivia about everything from movies to animals and history, this fun and colorful trivia book is sure to make you a question master in no time. Packed with over 1,700 mind-bending trivia questions to tease your brain and frustrate your friends, this book is a must-have for curious thinkers and competitive learners of all ages.
From straightforward internet access to elaborate makerspaces, libraries have taken center stage when it comes to providing free access to technology to those who visit their physical spaces. But how about people who don’t walk into a library? How do we ensure those members of the community are also being reached by technology programming? It’s time to launch an adventure! Berman, named an ALA Emerging Leader and Library Journal Mover & Shaker, provides readers with a comprehensive plan for creating and implementing successful technology-based outreach. She also teaches readers design thinking skills that can enable library staff to become creative problem solvers. Sharing the methods and experiences of her team at San José Public Library, Berman’s guide presents numerous real-world case studies, including videomaking in a skate park, e-readers for seniors, popup mobile makerspaces, and simple circuits in middle school, that will inspire readers to move technology beyond the walls of the library; offers dozens of design thinking exercises, such as rapid prototyping, empathy mapping, and logic models, as part of a start-to-finish model for developing a new program concept; discusses the origins of and reasons behind the digital divide, then shares outreach fundamentals and best practices that will help ensure success; and provides information about ways to connect with the community, perform evaluation, offer STEM programming, and additional resources. This guide will empower libraries to design and prototype technology-based outreach ideas safely, quickly, and with confidence, leading to better service for all members of the community.
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