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"Joyful, thoughtful, and real." --Christina Lauren, New York Times
bestselling authors of The Unhoneymooners "Rom-com perfection."
--Rachael Lippincott, #1 New York Times bestselling author of Five
Feet Apart New from Eric Smith comes a delightful YA rom-com about
two teens caught in the middle of their families' orchestrated
rivalry between their Philly cheesesteak food trucks. All's fair in
love and (food truck) war. Everyone knows Jordan Plazas and Cindy
Ortiz hate each other. According to many viral videos of their
public shouting matches, the Plazas and Ortiz families have a
well-known food truck rivalry. Jordan and Cindy have spent all of
high school making cheesesteaks and slinging insults at each other
across their shared Philadelphia street. But the truth? They're in
love, and it's all just an act for the tourists. When the fake feud
lands them a reality tv show pilot, Jordan and Cindy find
themselves having to lie on a much bigger scale. Trapped between
pursuing their dreams or their love, can they find a way to have
their cheesesteak and eat it too? Also by Eric Smith: Don't Read
the Comments You Can Go Your Own Way
"A sweetly charming love story that leaves the reader with a
lasting sense of hope." --Nicola Yoon, #1 New York Times
bestselling author of Everything, Everything and The Sun Is Also a
Star "The perfect novel to snuggle up with." --Emily Henry, New
York Times bestselling author of Beach Read A heartwarming and
thoughtful enemies-to-lovers rom-com about two teens--one trying to
save his family's failing pinball arcade, the other working for her
tech genius dad who wants to take it over--who get trapped together
in a snowstorm. Adam Stillwater is in over his head. But the
pinball arcade is the only piece of his dad that Adam has left, and
he's determined to protect it from Philadelphia's newest tech
mogul, who wants to turn it into another one of his cold, lifeless
gaming cafes. Whitney Mitchell doesn't know how she got here. Her
parents split up. Her boyfriend dumped her. And now she's spending
her senior year running social media for her dad's chain of super
successful gaming cafes--which mostly consists of trading insults
with that decrepit old pinball arcade across town. But when a huge
snowstorm hits, Adam and Whitney find themselves trapped inside the
arcade. Cut off from their families, their worlds, and their
responsibilities, the tension between them seems to melt away,
leaving something else in its place. But what happens when the
storm ends?
Two teens take the stage and find their voice. . . A girl learns
about her heritage and begins to find her community. . . A sister
is haunted by the ghosts of loved ones lost. . . There is no
universal adoption experience, and no two adoptees have the same
story. This anthology for teens edited by Shannon Gibney and Nicole
Chung contains a wide range of powerful, poignant, and evocative
stories in a variety of genres. These tales from fifteen
bestselling, acclaimed, and emerging adoptee authors genuinely and
authentically reflect the complexity, breadth, and depth of adoptee
experiences. This groundbreaking collection centers what it’s
like growing up as an adoptee. These are stories by adoptees, for
adoptees, reclaiming their own narratives. With stories by:
Kelley Baker Nicole Chung Shannon Gibney Mark Oshiro MeMe Collier
Susan Harness      Meredith
Ireland Mariama J. Lockington Lisa Nopachai Stefany Valentine
Matthew Salesses Lisa Wool-Rim Sjöblom Eric Smith Jenny Heijun
Wills Sun Yung Shin Foreword by Rebecca Carroll Afterword by JaeRan
Kim, MSW, PhD
"A sweetly charming love story that leaves the reader with a
lasting sense of hope." --Nicola Yoon, #1 New York Times
bestselling author of Everything, Everything and The Sun Is Also a
Star "The perfect novel to snuggle up with." --Emily Henry, New
York Times bestselling author of Beach Read A heartwarming and
thoughtful enemies-to-lovers rom-com about two teens--one trying to
save his family's failing pinball arcade, the other working for her
tech genius dad who wants to take it over--who get trapped together
in a snowstorm. Adam Stillwater is in over his head. But the
pinball arcade is the only piece of his dad that Adam has left, and
he's determined to protect it from Philadelphia's newest tech
mogul, who wants to turn it into another one of his cold, lifeless
gaming cafes. Whitney Mitchell doesn't know how she got here. Her
parents split up. Her boyfriend dumped her. And now she's spending
her senior year running social media for her dad's chain of super
successful gaming cafes--which mostly consists of trading insults
with that decrepit old pinball arcade across town. But when a huge
snowstorm hits, Adam and Whitney find themselves trapped inside the
arcade. Cut off from their families, their worlds, and their
responsibilities, the tension between them seems to melt away,
leaving something else in its place. But what happens when the
storm ends?
Every gravestone in every graveyard has the potential to frame a
story far more complex than the dates found upon its surface. It's
common for spouses to be memorialized together as a final
affirmation of the vows and commitments made in life, or for
bereaved parents to be buried with children who tragically preceded
them in death. Close proximity burials of seemingly unrelated
figures, though certainly less common, can similarly reveal the
complex tales of people who otherwise walked together in life, by
choice or by chance. For example, the Confederate burial of Union
Col. Robert Gould Shaw was certainly meant as a dishonor--Shaw was
buried in an unmarked, low-lying coastal trench alongside the
fallen African American members of the 54th Massachusetts Regiment
he had commanded at Fort Wagner. After the war, however, the men's
remains were recovered and reinterred--meaningfully, still
together--at the newly commissioned Beaufort National Cemetery.
This book explores a dozen unique examples of such side-by-side
burials over the course of U.S. History. In each story, the authors
begin by describing each of the protagonists' final chapters,
before spooling out the tales and significance of their actual
journeys to such interwoven endpoints. The evolution of funerary
practices and observances in the United States is interspersed
throughout, with a special focus on military honors and burials.
This book is intended for specialists in systems engineering
interested in new, general techniques and for students and
practitioners interested in using these techniques for solving
specific practical problems. For many real-world, complex systems,
it is possible to create easy-to-compute explicit analytical models
instead of time-consuming computer simulations. Usually, however,
analytical models are designed on a case-by-case basis, and there
is a scarcity of general techniques for designing such
easy-to-compute models. This book fills this gap by providing
general recommendations for using analytical techniques in all
stages of system design, implementation, testing, and monitoring.
It also illustrates these recommendations using applications in
various domains, such as more traditional engineering systems,
biological systems (e.g., systems for cattle management), and
medical and social-related systems (e.g., recommender systems).
Sheriff Smith, and his dog, Justice, love to solve mysteries and
keep the citizens of their town safe. One day, after they arrive at
the sheriff's department, they receive a call from Kaden and
Briley, who think a monster lives in their room and comes out at
night. But before Sheriff Smith and Justice can go to their house
to investigate the case of the bedroom monster, they must first
swear in a group of children to be their special deputies.
As soon as the special deputies, Sheriff Smith, and Justice
arrive at Kaden and Briley's house, they head to the bedroom, where
Justice begins sniffing for clues. But when he growls at something
in the closet, everyone is surprised at what he finds
In this entertaining children's tale, a sheriff, his dog, and a
group of special deputies help two children realize the power of
their imaginations and face their fears while solving the mystery
of the bedroom monster.
This major two-volume collection presents Darko Suvin's critical
meditations on science fiction and utopia from the late 1960s
through the early years of the new millennium, excluding only the
landmark monographs Metamorphoses of Science Fiction, Victorian
Science Fiction, and Defined by a Hollow. From essential
programmatic statements charting the parabolic logic of science
fiction and establishing the parameters of a theoretically supple
and rigorously historical SF criticism to confrontations with both
a postmodernist abdication of politics and a "neutral" sociology of
literature, these writings reflect the evolving thought of the
preeminent contemporary theorist of science fiction. Underpinned by
a method of heretical cognition and the steadfast insistence of
utopian possibility, the varied essays, interviews, poems, and
polemics presented here-encompassing four decades of sustained
thought on the topic- offer up the affirmation of freedom as the
truest horizon of science fiction.
This major two-volume collection presents Darko Suvin's critical
meditations on science fiction and utopia from the late 1960s
through the early years of the new millennium, excluding only the
landmark monographs Metamorphoses of Science Fiction, Victorian
Science Fiction, and Defined by a Hollow. From essential
programmatic statements charting the parabolic logic of science
fiction and establishing the parameters of a theoretically supple
and rigorously historical SF criticism to confrontations with both
a postmodernist abdication of politics and a "neutral" sociology of
literature, these writings reflect the evolving thought of the
preeminent contemporary theorist of science fiction. Underpinned by
a method of heretical cognition and the steadfast insistence of
utopian possibility, the varied essays, interviews, poems, and
polemics presented here-encompassing four decades of sustained
thought on the topic- offer up the affirmation of freedom as the
truest horizon of science fiction.
Charts the Union's development, from its conception through to the
issue of the Euro, and its continuing activities.
This title charts the Union's development, from its conception
through to the issue of the Euro, and its continuing activities.
Thoroughly updated, this edition provides extensive information on
all matters relating to the European Union, including full coverage
of the expansion of the EU under the Nice Treaty.
Features include:
* An A-Z section contains concise definitions and explanations of
organizations, acronyms and terms, and articles on each member
state
* A series of introductory articles provide an overall view of the
policies and activities of the EU
* A statistical section covers: population, employment,
agriculture, energy and mining, industry, finance, trade, transport
and communications, tourism, health and welfare, environment, and
education across the EU
* An extensive directory of key names, addresses, telephone andfax
numbers, email and internet addresses of all major European Union
institutions and their official bodies
* Details of MEPs - their political groups and national parties,
members of major committees, Directorates-General, EU-level bodies,
interest and lobbying groups and professional associations
This book is intended for specialists in systems engineering
interested in new, general techniques and for students and
practitioners interested in using these techniques for solving
specific practical problems. For many real-world, complex systems,
it is possible to create easy-to-compute explicit analytical models
instead of time-consuming computer simulations. Usually, however,
analytical models are designed on a case-by-case basis, and there
is a scarcity of general techniques for designing such
easy-to-compute models. This book fills this gap by providing
general recommendations for using analytical techniques in all
stages of system design, implementation, testing, and monitoring.
It also illustrates these recommendations using applications in
various domains, such as more traditional engineering systems,
biological systems (e.g., systems for cattle management), and
medical and social-related systems (e.g., recommender systems).
Follow the narrator as he takes us through the good and bad aspects
of micro-organisms in this fun rhyming poem by Sam McBratney,
explaining that while these unseen bugs can ruin food and make us
ill, they also keep our world under control, by rotting food and
plants that we no longer need. Lively illustrations by Eric Smith
accompany the poem. Orange/Band 6 books offer varied text and
characters, with action sustained over several pages. Text type: A
poem. A comparison chart on pages 14 and 15 helps children recap
the key pros and cons of bugs, and provides a wealth of speaking
and listening opportunities. Curriculum links: Science:
Micro-organisms; Geography: Improving the environment
For all those who are interested in horology, whether as a hobby or
within the trade, this user-friendly guide is invaluable as a
wealth of information for the internal workings of clocks. Eric
Smith provides a fully comprehensive manual to the repair of
clocks, whether modern or antique. Lucid language accompanies
practical diagrams and photographs to bring clarity to what is
often a highly complex task. The author recognises the curiosity
which many feel about the workings of clocks. It is for this reason
that the author has written a guide which does not depict horology
as too complex for those outside the trade, but rather as a
fascinating and accessible occupation. The ten chapters go through
the practical stages of how different clocks work and the tools and
materials needed. Pendulum clocks, 30-hour, 8-day and 400-day
clocks, chiming, striking, and electric and alarm clocks are all
covered in detail. This new revised edition includes a chapter on
working with more advanced tools including the lathe. The first
chapter addresses the tools and materials which are required for
repair, whilst the second chapter provides an explanation of the
principles of clock mechanisms. The author subsequently takes the
reader through specific aspects of clocks in each chapter, from the
pendulums and balance wheels to cases and hands. A chapter on
electric clocks gives advice on a significant sector of the clock
market. In addition, this volume includes a glossary of terms, a
bibliography and a list of suppliers of materials. It is also fully
indexed. The author recognises that there is much in horology which
cannot be self-taught from a book, yet Clocks and Clock Repairing
is both a book to stimulate interest and a handy reference guide.
The grandfather clock, an entirely new kind of furniture, first
appeared in the late seventeenth century. From then on, with its
long case to protect pendulum and weights, its rugged movement and
large, clear indication of time, it has been a success story right
up to the present day. Virtually none of these clocks is beyond
repair and often the work required is within the scope of
inexperienced owners. This is the first full-length book to cover
repair and restoration of these attractive and often valuable
antiques, including their casework. The first part outlines how to
clean and service the clock 'works' and also how to refurbish the
dial, while in the second part restoration or casework, both
structural repairs and finishing, is considered. The illustrations
are of two actual clocks (one eight-day and one thirty-hour) and
work proceeding on them. The last part of the book sketches common
variations from these particular examples. Armed with this book and
appropriate tools (for work on both movement and case), the owner
of a dilapidated grandfather clock will be encouraged and given the
know-how to restore it to life as a useful and attractive clock and
a prized possession.
You keep your action figures in their original packaging. Your
bedsheets are officially licensed Star Wars merchandise. You're
hooked on Elder Scrolls and Metal Gear but now you've discovered an
even bigger obsession: the new girl who just moved in down the
hall. What's a geek to do? Take some tips from Eric Smith in The
Geek's Guide to Dating. This hilarious primer leads geeks of all
ages through the perils and pitfalls of meeting women, going on
dates, getting serious, breaking up, and establishing a successful
lifelong relationship (hint: it's time to invest in new bedsheets).
Full of whimsical 8-bit illustrations, The Geek's Guide to Dating
will teach fanboys everywhere to love long and prosper.
Write an endless runner game for the web in Rust and test, deploy,
and debug your 2D game using the WebAssembly toolchain Key Features
Build and deploy an endless runner game for the web from scratch
through this helpful guide with key images printed in color Learn
how to use Rust for web development with WebAssembly Explore modern
game development and programming techniques to build 2D games using
Rust Book DescriptionThe Rust programming language has held the
most-loved technology ranking on Stack Overflow for 6 years
running, while JavaScript has been the most-used programming
language for 9 years straight as it runs on every web browser. Now,
thanks to WebAssembly (or Wasm), you can use the language you love
on the platform that's everywhere. This book is an easy-to-follow
reference to help you develop your own games, teaching you all
about game development and how to create an endless runner from
scratch. You'll begin by drawing simple graphics in the browser
window, and then learn how to move the main character across the
screen. You'll also create a game loop, a renderer, and more, all
written entirely in Rust. After getting simple shapes onto the
screen, you'll scale the challenge by adding sprites, sounds, and
user input. As you advance, you'll discover how to implement a
procedurally generated world. Finally, you'll learn how to keep
your Rust code clean and organized so you can continue to implement
new features and deploy your app on the web. By the end of this
Rust programming book, you'll build a 2D game in Rust, deploy it to
the web, and be confident enough to start building your own games.
What you will learn Build and deploy a Rust application to the web
using WebAssembly Use wasm-bindgen and the Canvas API to draw
real-time graphics Write a game loop and take keyboard input for
dynamic action Explore collision detection and create a dynamic
character that can jump on and off platforms and fall down holes
Manage animations using state machines Generate levels procedurally
for an endless runner Load and display sprites and sprite sheets
for animations Test, refactor, and keep your code clean and
maintainable Who this book is forThis game development book is for
developers interested in Rust who want to create and deploy 2D
games to the web. Game developers looking to build a game on the
web platform using WebAssembly without C++ programming or web
developers who want to explore WebAssembly along with JavaScript
web will also find this book useful. The book will also help Rust
developers who want to move from the server side to the client side
by familiarizing them with the WebAssembly toolchain. Basic
knowledge of Rust programming is assumed.
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