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30 matches in All Departments
From the cars people drive to the phones in their pockets,
computers are found everywhere in our world, and they’re becoming
smarter. But what makes a computer program intelligent? How can
some programs beat humans at chess or trivia games? Can computers
and robots really think and learn on their own? Or are they just
following complex programming? In this non-fiction graphic novel,
readers can follow Max Axiom and the Society of Super Scientists as
they learn how artificial intelligence works and how AI is used in
the world today.
Today most people travel in vehicles powered by fossil fuels. But
what will transport look like 30 years from now? Will people ride
in cars that drive themselves? Will the flying cars from sci-fi
films become a reality? How will advancements in transport help
reduce climate change? In this non-fiction graphic novel, readers
can take a trip with Max Axiom and the Society of Super Scientists
to discover new types of vehicles people may use to travel from
place to place in the future.
Earth is bombarded every day by objects from space. Most of the
time they’re harmless. But occasionally much larger objects come
along that pose a real threat. If a large asteroid or comet hit
Earth, it could change life as we know it. Is there a way to stop
these threats before it’s too late? In this non-fiction graphic
novel, Max Axiom and the Society of Super Scientists go on a
fact-finding mission to learn about Near-Earth Objects and discover
methods that scientists are developing to defend our planet.
On July 20, 1969, Neil Armstrong became the first person to set
foot on the moon. For the next three years, several other missions
to the moon helped scientists learn more about space travel.
However, nobody has been to the moon since 1972. Today, NASA is
planning to go back to the moon for the first time in more than 50
years. In this non-fiction graphic novel, young readers can tag
along with Max Axiom and the Society of Super Scientists to
discover how NASA plans to finally return to the moon and establish
a permanent presence on Earth’s closest neighbour.
When someone mentions the word “robotâ€, what comes to mind?
Many people think of mechanical characters often seen in science
fiction films. But look around and you’ll notice that our world
is full of robots. From medical devices people use to help them
walk to probes that explore the oceans and outer space, robots are
all around us. In this non-fiction graphic novel, readers can join
Max Axiom and the Society of Super Scientists as they take a closer
look at the many kinds of robots and how they make our lives better
every day.
Have you ever wanted to travel to other planets? Maybe you’d like
to dive to the bottom of the sea or walk among the dinosaurs. These
things don’t seem possible. But with virtual reality they can
seem real. Strap on a pair of goggles and grab a controller to
fight in space battles, fly over mountains or even take a trip
inside the human body. In this non-fiction graphic novel, Max Axiom
and the Society of Super Scientists take a tour through the wonders
of virtual reality to learn how it works, how it’s used today and
what it might look like in the future.
Ever since the first astronauts traveled to space in the 1960s,
scientists and engineers have worked hard to learn more about space
travel. What kinds of spaceships will people use in the future? How
will their needs be met during the long journey between Earth and
some distant world? In this non-fiction graphic novel, Max Axiom
and the Society of Super Scientists look for the answers to these
questions and more as they learn about modern space tourism and the
future of space travel.
People have long been curious about the solar system. Since the
1960s, several probes, orbiters, landers and rovers have been sent
out to explore and study the planets and their moons. What
incredible discoveries were made during these daring missions? And
what will be needed for humans to visit the planets in person? In
this non-fiction graphic novel, Max Axiom and the Society of Super
Scientists learn about various missions to other planets and the
risks involved with sending people across the solar system and
beyond.
More than 70 per cent of Earth is covered in water. Yet only about
3 per cent of it is fresh water that people can use. Every year,
parts of the world suffer through severe droughts, and millions of
people don’t have easy access to clean drinking water. Why is
there a shortage of clean and healthy water? In this non-fiction
graphic novel, Max Axion and the Society of Super Scientists travel
around the world to learn the reasons behind the global water
crisis. Young readers can tag along to discover what causes water
scarcity and find out ways they can help preserve this precious
resource.
An all-new Step 3 Step into Reading leveled Reader that is based on
Nickelodeon's Rugrats! Susie, Chuckie, and Tommy are ready for a
fun day at a sci-fi convention with their dads. But when they think
they find a famous space villain, they end up having an
out-of-this-world adventure. Both girls and boys, 5 to 7 years old,
who are fans Nickelodeon's animated series will love this hilarious
Step 3 Step into Reading leveled reader. Step 3 Readers feature
engaging characters in easy-to-follow plots about popular topics.
For children who are ready to read on their own.
Plastic is everywhere... even in our oceans! But how did it get
there, and why does it matter? In this non-fiction graphic novel,
Max Axiom and the Society of Super Scientists are on a mission to
find out. Using their superpowers and super-smarts, the team will
break down this complex environmental issue into an exciting,
fact-filled adventure so young readers can learn about the causes
and effects of plastic pollution and discover steps we can all take
to clean up Earth's waters.
Countless animals around the world are in danger of dying out! But
why are species becoming extinct, and what happens when we lose
them? In this non-fiction graphic novel, Max Axiom and the Society
of Super Scientists are on a mission to find out. Using their
superpowers and super-smarts, the team will break down this urgent
issue into an exciting, fact-filled adventure so young readers can
learn about the causes and effects of animal extinction and
endangerment and discover steps we can all take to save Earth's
wildlife.
Earth's Arctic ice is disappearing! But why are ice caps, glaciers
and icebergs melting, and how does it impact the planet? In this
non-fiction graphic novel, Max Axiom and the Society of Super
Scientists are on a mission to find out! Using their superpowers
and super-smarts, the team will break down this complex
environmental issue into an exciting, fact-filled adventure so
young readers can learn about the causes and effects of climate
change and discover steps we can all take to protect our polar
regions and fight global warming.
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The Flash: Ice and Flame (Hardcover)
Dan Schoening; Illustrated by Erik Doescher; Coloured by Mike Decarlo, Lee Loughridge; Jane B. Mason
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R650
R576
Discovery Miles 5 760
Save R74 (11%)
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Ships in 10 - 15 working days
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Super-villains HEATWAVE and CAPTAIN COLD don t like the FLASH, but
they don t like each other either They face off in a
climate-changing smackdown that could spell disaster for Earth s
ecosystems. The FLASH tries to take the foes one-on one, but ends
up encased in arctic ice. Unable to move, FLASH watches as HEATWAVE
turns up the threat level by melting the frozen seabed . . . a sea
full of explosive methane gas "
Trees are being cut down around the world. But why are rainforests
being cleared, and what happens if they disappear? In this
non-fiction graphic novel, Max Axiom and the Society of Super
Scientists are on a mission to find out! Using their superpowers
and super-smarts, the team will break down this complex
environmental issue into an exciting, fact-filled adventure so
young readers can learn about the causes and effects of
deforestation and discover steps we can all take to protect these
fragile ecosystems.
Batgirl (TM) races to the rescue in her first Step into Reading
book! Batgirl (TM), Batman (TM), and the rest of the DC Super
Friends (TM) star in this all-new Step into Reading leveled reader.
Girls and boys ages 4 to 6 will love learning about this keen and
clever heroine in a Step 2 reader featuring a shiny foil cover and
shiny stickers! Step 2 readers use basic vocabulary and short
sentences to tell simple stories. For children who recognize
familiar words and can sound out new words with help. DC Super
Friends (TM) is a unique brand that gives preschoolers their very
own versions of the World's Greatest Super Heroes from DC Comics:
Superman (TM), Batman (TM), Wonder Woman (TM), Aquaman (TM), The
Flash (TM), Cyborg (TM), Hawkman (TM), and Green Lantern (TM).
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