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Computing, despite the relative brevity of its history, has already evolved into a subject in which a fairly large number of subdisciplines can be identified. Moreover, there has been a noticeable tendency for the different branches of the subject each to develop its own intellectual culture, tradition and momentum. This is not, of course, to suggest that any individ ual subdiscipline has become a watertight compartment or that developments in one branch of the subject have tended to take place in total isolation from developments in other related areas. Nevertheless, it does mean that a deliberate effort is required in order to bring different subdisciplines together in a fruitful and beneficial manner. Artificial Intelligence (AI) and Computer Supported Coopera tive Work (CSCW) jointly constitute a good example of two branches of computing that have emerged separately and given rise to largely distinct research communities and initiatives. On the one hand, the history of AI can be traced back to the 1950s, the term II Artificial Intelligence" being generally attributed to John McCarthy, who first used it in print in 1956. "Computer Supported Cooperative Work," on the other hand, is a term of more recent coinage, having'been devised by Irene Greif and Paul Cashman in 1984."
Essays on computer art and its relation to more traditional art, by a pioneering practitioner and a philosopher of artificial intelligence. In From Fingers to Digits, a practicing artist and a philosopher examine computer art and how it has been both accepted and rejected by the mainstream art world. In a series of essays, Margaret Boden, a philosopher and expert in artificial intelligence, and Ernest Edmonds, a pioneering and internationally recognized computer artist, grapple with key questions about the aesthetics of computer art. Other modern technologies-photography and film-have been accepted by critics as ways of doing art. Does the use of computers compromise computer art's aesthetic credentials in ways that the use of cameras does not? Is writing a computer program equivalent to painting with a brush? Essays by Boden identify types of computer art, describe the study of creativity in AI, and explore links between computer art and traditional views in philosophical aesthetics. Essays by Edmonds offer a practitioner's perspective, considering, among other things, how the experience of creating computer art compares to that of traditional art making. Finally, the book presents interviews in which contemporary computer artists offer a wide range of comments on the issues raised in Boden's and Edmonds's essays.
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