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Computing, despite the relative brevity of its history, has already
evolved into a subject in which a fairly large number of
subdisciplines can be identified. Moreover, there has been a
noticeable tendency for the different branches of the subject each
to develop its own intellectual culture, tradition and momentum.
This is not, of course, to suggest that any individ ual
subdiscipline has become a watertight compartment or that
developments in one branch of the subject have tended to take place
in total isolation from developments in other related areas.
Nevertheless, it does mean that a deliberate effort is required in
order to bring different subdisciplines together in a fruitful and
beneficial manner. Artificial Intelligence (AI) and Computer
Supported Coopera tive Work (CSCW) jointly constitute a good
example of two branches of computing that have emerged separately
and given rise to largely distinct research communities and
initiatives. On the one hand, the history of AI can be traced back
to the 1950s, the term II Artificial Intelligence" being generally
attributed to John McCarthy, who first used it in print in 1956.
"Computer Supported Cooperative Work," on the other hand, is a term
of more recent coinage, having'been devised by Irene Greif and Paul
Cashman in 1984."
Essays on computer art and its relation to more traditional art, by
a pioneering practitioner and a philosopher of artificial
intelligence. In From Fingers to Digits, a practicing artist and a
philosopher examine computer art and how it has been both accepted
and rejected by the mainstream art world. In a series of essays,
Margaret Boden, a philosopher and expert in artificial
intelligence, and Ernest Edmonds, a pioneering and internationally
recognized computer artist, grapple with key questions about the
aesthetics of computer art. Other modern technologies-photography
and film-have been accepted by critics as ways of doing art. Does
the use of computers compromise computer art's aesthetic
credentials in ways that the use of cameras does not? Is writing a
computer program equivalent to painting with a brush? Essays by
Boden identify types of computer art, describe the study of
creativity in AI, and explore links between computer art and
traditional views in philosophical aesthetics. Essays by Edmonds
offer a practitioner's perspective, considering, among other
things, how the experience of creating computer art compares to
that of traditional art making. Finally, the book presents
interviews in which contemporary computer artists offer a wide
range of comments on the issues raised in Boden's and Edmonds's
essays.
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