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Tackle the Challenges of Parallel Programming in the Visual Effects
Industry In Multithreading for Visual Effects, developers from
DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share
their successes and failures in the messy real-world application
area of production software. They provide practical advice on
multithreading techniques and visual effects used in popular visual
effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of
the industry's leading visual effects packages (Houdini), and
proprietary animation systems. This information is valuable not
just to those in the visual effects arena, but also to developers
of high performance software looking to increase performance of
their code. Diverse Solutions to Solve Performance Problems After
an introductory chapter, each subsequent chapter presents a case
study that illustrates how the authors used multithreading
techniques to achieve better performance. The authors discuss the
problems that occurred and explain how they solved them. The case
studies encompass solutions for shaving milliseconds, solutions for
optimizing longer running tasks, multithreading techniques for
modern CPU architectures, and massive parallelism using GPUs. Some
of the case studies include open source projects so you can try out
these techniques for yourself and see how well they work.
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