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This book explores the aesthetic practices used by Dickens to make the space which we have come to know as the Dickensian City. It concentrates on three very precise techniques for the production of social space (counter-mapping, overlaying and troping). The chapters show the scapes and writings which influenced him and the way he transformed them, packaged them and passed them on for future use. The city is shown to be an imagined or virtual world but with a serious aim for a serious game: Dickens sets up a workshop for the simulation of real societies and cities. This urban building with is transferable to other literatures and medial forms. The book offers vital understanding of how writing and image work in particular ways to recreate and re-enchant society and the built environment. It will be of interest to scholars of literature, media, film, urban studies, politics and economics.
This book analyses the evolution of literary and artistic representations of the soul, exploring its development through different time periods. The volume combines literary, aesthetic, ethical, and political considerations of the soul in texts and works of art from the seventeenth to the twenty-first centuries, spanning cultures and schools of thought. Drawing on philosophical, religious and psychological theories of the soul, it emphasizes the far-reaching and enduring epistemological function of the concept in literature, art and politics. The authors argue that the concept of the soul has shaped the understanding of human life and persistently irrigated cultural productions. They show how the concept of soul was explored and redefined by writers and artists, remaining relevant even as it became removed from its ancient or Christian origins.
This book explores the aesthetic practices used by Dickens to make the space which we have come to know as the Dickensian City. It concentrates on three very precise techniques for the production of social space (counter-mapping, overlaying and troping). The chapters show the scapes and writings which influenced him and the way he transformed them, packaged them and passed them on for future use. The city is shown to be an imagined or virtual world but with a serious aim for a serious game: Dickens sets up a workshop for the simulation of real societies and cities. This urban building with is transferable to other literatures and medial forms. The book offers vital understanding of how writing and image work in particular ways to recreate and re-enchant society and the built environment. It will be of interest to scholars of literature, media, film, urban studies, politics and economics.
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