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This book explores the aesthetic practices used by Dickens to make
the space which we have come to know as the Dickensian City. It
concentrates on three very precise techniques for the production of
social space (counter-mapping, overlaying and troping). The
chapters show the scapes and writings which influenced him and the
way he transformed them, packaged them and passed them on for
future use. The city is shown to be an imagined or virtual world
but with a serious aim for a serious game: Dickens sets up a
workshop for the simulation of real societies and cities. This
urban building with is transferable to other literatures and medial
forms. The book offers vital understanding of how writing and image
work in particular ways to recreate and re-enchant society and the
built environment. It will be of interest to scholars of
literature, media, film, urban studies, politics and economics.
This book analyses the evolution of literary and artistic
representations of the soul, exploring its development through
different time periods. The volume combines literary, aesthetic,
ethical, and political considerations of the soul in texts and
works of art from the seventeenth to the twenty-first centuries,
spanning cultures and schools of thought. Drawing on philosophical,
religious and psychological theories of the soul, it emphasizes the
far-reaching and enduring epistemological function of the concept
in literature, art and politics. The authors argue that the concept
of the soul has shaped the understanding of human life and
persistently irrigated cultural productions. They show how the
concept of soul was explored and redefined by writers and artists,
remaining relevant even as it became removed from its ancient or
Christian origins.
This book explores the aesthetic practices used by Dickens to make
the space which we have come to know as the Dickensian City. It
concentrates on three very precise techniques for the production of
social space (counter-mapping, overlaying and troping). The
chapters show the scapes and writings which influenced him and the
way he transformed them, packaged them and passed them on for
future use. The city is shown to be an imagined or virtual world
but with a serious aim for a serious game: Dickens sets up a
workshop for the simulation of real societies and cities. This
urban building with is transferable to other literatures and medial
forms. The book offers vital understanding of how writing and image
work in particular ways to recreate and re-enchant society and the
built environment. It will be of interest to scholars of
literature, media, film, urban studies, politics and economics.
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