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Cultural heritage communities of interest have increasingly
expanded from cultural heritage professionals to volunteers,
special interest groups and independent citizen-led initiative
groups. Digital technology has also increasingly impacted cultural
heritage by affording novel experiences of it - it features in a
number of activities for all the aforementioned groups, as well as
acting as support for visitors to cultural heritage centres. With
different degrees of formality and training, these communities are
increasingly defining and taking ownership of what is of value to
them, thus reconfiguring the care, communication, interpretation
and validation of heritage. Digital technology has played a crucial
role in this transformative process. In a fully international
context, cultural heritage practitioners, community champions and
academics from different fields of study have contributed to this
book. Each chapter brings to the fore the multiple relationships
between heritage, communities and technologies as a focus of study
and reflection in an inclusive way. Contributions touch upon
present and future opportunities for technology, as well as
participatory design processes with different stakeholders. This
book brings together ideas from different disciplines, cultures,
methods and goals, to inspire scholars and practitioners involved
in community heritage projects.
Cultural heritage communities of interest have increasingly
expanded from cultural heritage professionals to volunteers,
special interest groups and independent citizen-led initiative
groups. Digital technology has also increasingly impacted cultural
heritage by affording novel experiences of it - it features in a
number of activities for all the aforementioned groups, as well as
acting as support for visitors to cultural heritage centres. With
different degrees of formality and training, these communities are
increasingly defining and taking ownership of what is of value to
them, thus reconfiguring the care, communication, interpretation
and validation of heritage. Digital technology has played a crucial
role in this transformative process. In a fully international
context, cultural heritage practitioners, community champions and
academics from different fields of study have contributed to this
book. Each chapter brings to the fore the multiple relationships
between heritage, communities and technologies as a focus of study
and reflection in an inclusive way. Contributions touch upon
present and future opportunities for technology, as well as
participatory design processes with different stakeholders. This
book brings together ideas from different disciplines, cultures,
methods and goals, to inspire scholars and practitioners involved
in community heritage projects.
Museums have been a domain of study and design intervention for
Human-Computer Interaction (HCI) for several decades. However,
while resources providing overviews on the key issues in the
scholarship have been produced in the fields of museum and visitor
studies, no such resource as yet existed within HCI. This book
fills this gap and covers key issues regarding the study and design
of HCIs in museums. Through an on-site focus, the book examines how
digital interactive technologies impact and shape galleries,
exhibitions, and their visitors. It consolidates the body of work
in HCI conducted in the heritage field and integrates it with
insights from related fields and from digital heritage practice.
Processes of HCI design and evaluation approaches for museums are
also discussed. This book draws from the authors' extensive
knowledge of case studies as well as from their own work to provide
examples, reflections, and illustrations of relevant concepts and
problems. This book is designed for students and early career
researchers in HCI or Interaction Design, for more seasoned
investigators who might approach the museum domain for the first
time, and for researchers and practitioners in related fields such
as heritage and museum studies or visitor studies. Designers who
might wish to understand the HCI perspective on visitor-facing
interactive technologies may also find this book useful.
In the last two decades, Tangible User Interfaces (TUIs) have
emerged as a new interface type that interlinks the digital and
physical worlds. Drawing upon users' knowledge and skills of
interaction with the real non-digital world, TUIs show a potential
to enhance the way in which people interact with and leverage
digital information. However, TUI research is still in its infancy
and extensive research is required in order to fully understand the
implications of tangible user interfaces, to develop technologies
that further bridge the digital and the physical, and to guide TUI
design with empirical knowledge. This paper examines the existing
body of work on Tangible User Interfaces. This book starts by
sketching the history of tangible user interfaces, examining the
intellectual origins of this field. It then presents TUIs in a
broader context, survey application domains, and review frameworks
and taxonomies. The authors also discuss conceptual foundations of
TUIs including perspectives from cognitive sciences, psychology,
and philosophy. Methods and technologies for designing, building,
and evaluating TUIs are also addressed. Finally, they discuss the
strengths and limitations of TUIs and chart directions for future
research.
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