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Today's always-available interactive computing technology can be
exploited in many ways to help people make good choices in everyday
life-about options such as products or health-related behaviors but
also about the use of computing technology itself. In contrast to
persuasive technology, where it is known in advance what option is
supposed to be chosen, this book focuses on systems that help
people choose for themselves. Realizing this potential requires a
well-founded understanding of the ways in which people make
everyday choices and the design strategies and computing
technologies that can be used to support these processes. It offers
a compact synthesis of research on these topics that is
specifically formulated to be accessible, useful, and memorable to
researchers and practitioners in human-computer interaction. It is
illustrated with examples that concern the choices that people make
while using interactive computing technology, focusing especially
on choices concerning contributions to online communities and on
privacy-related choices. Extensive references enable readers to
consult the original research literature on topics of special
interest to them.
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