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This book provides an in-depth insight into the emerging paradigm
of End-User Development (EUD), discussing the diversity and
potential for creating effective environments for end users.
Containing a unique set of contributions from a number of
international researchers and institutes, many relevant issues are
discussed and solutions proposed, making important aspects of
end-user development research available to a broader audience. Most
people are familiar with the basic functionality and interfaces of
computers. However, developing new or modified applications that
can effectively support users' goals still requires considerable
programming expertise that cannot be expected of everyone. One of
the fundamental challenges that lie ahead is the development of
environments that enable users with little or no programming
experience to develop and modify their own applications. The
ultimate goal is to empower people to flexibly employ and
personalise advanced inform ation and communication technologies.
This book provides an in-depth insight into the emerging paradigm
of End-User Development (EUD), discussing the diversity and
potential for creating effective environments for end users.
Containing a unique set of contributions from a number of
international researchers and institutes, many relevant issues are
discussed and solutions proposed, making important aspects of
end-user development research available to a broader audience. Most
people are familiar with the basic functionality and interfaces of
computers. However, developing new or modified applications that
can effectively support users' goals still requires considerable
programming expertise that cannot be expected of everyone. One of
the fundamental challenges that lie ahead is the development of
environments that enable users with little or no programming
experience to develop and modify their own applications. The
ultimate goal is to empower people to flexibly employ and
personalise advanced inform ation and communication technologies.
Ubiquitous environments are important because they allow users to
move about freely and continue the interaction with the available
applications through a variety of interactive devices (including
cell phones, PDA's, desktop computers, digital television sets, and
intelligent watches). A frustrating limitation is that people have
to start their session over again from the beginning at each
interaction device change. This book reports results based on the
work in the OPEN project. It provides solutions able to address
three key aspects: device change, state persistence and content
adaptation. There is a lack of migratory services technology for
the migration of applications in different usage scenarios. This
book offers a general and open migratory service platform solution
based on a sound and innovative scientific approach developed by a
multi-disciplinary consortium combining the expertise of three
technological world leaders, three well-known research
organizations and one SME.
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Ambient Intelligence - Third International Joint Conference, AmI 2012, Pisa, Italy, November 13-15, 2012, Proceedings (Paperback, 2012 ed.)
Fabio Paterno, Boris De Ruyter, Panos Markopoulos, Carmen Santoro, Evert Van Loenen, …
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R1,615
Discovery Miles 16 150
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the third
International Joint Conference an Ambient Intelligence, AmI 2012,
held in Pisa, Italy, in November 2012. The 18 revised full papers
and 5 short papers presented were carefully reviewed and selected
from 47 (full papers) respectively 14 (short papers) submissions.
From a scientific point of view, the papers make a
multidisciplinary approach covering fields like computer science,
human computer interaction, electrical engineering, industrial
design, behavioral sciences, aimed at enriching physical
environments with a network of distributed devices, such as
sensors, actuators, and computational resources, in order to
support users in their everyday activities. From a technological
perspective the volume represents the convergence of recent
achievements in ubiquitous and communication technologies,
pervasive computing, intelligent user interfaces and artificial
intelligence.
Making systems easier to use implies increasingly complex
management of communication between users and applications. An
increasing part of the application program is devoted to the user
interface. In order to manage this complexity, it is very important
to have tools, notations, and methodologies that support the
designer's work during the refinement process from specification to
implementation.
The purpose of this proceedings of the first (1994) Eurographics
workshop on this area is to review the state of the art. It
compares the different existing approaches in order to identify the
principal requirements and the most suitable notations and methods,
and indicates the relevant results.
The IFIP World Computer Congress (WCC) is one of the most important
conferences in the area of computer science and a number of related
Human and Social Science disciplines at the worldwide level and it
has a federated structure, which takes into account the rapidly
growing and expanding interests in this area. Human-Computer
Interaction is now a mature and still dynamically evolving part of
this area, which is represented in IFIP by the Technical Committee
13 on HCI. We are convinced that in this edition of WCC, which
takes place for the first time in Italy, it will be interesting and
useful to have a Symposium on Human- Computer Interaction in order
to present and discuss a number of contributions in this field.
There has been increasing awareness among designers of interactive
systems of the importance of designing for usability, but we are
still far from having products that are really usable, and
usability can mean different things depending on the application
domain. We are all aware that too many users of current technology
feel often frustrated because computer systems are not compatible
with their abilities and needs with existing work practices. As
designers of tomorrow technology, we have the responsibility of
creating computer artefacts that would permit better user
experience with the various computing devices, so that users may
enjoy more satisfying experiences with information and
communications technologies.
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Human-Computer Interaction - Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings (Hardcover, Edition.)
Peter Forbrig, Fabio Paterno, Annelise Mark Pejtersen
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R1,600
Discovery Miles 16 000
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Ships in 10 - 15 working days
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The IFIP World Computer Congress (WCC) is one of the most important
conferences in the area of computer science at the worldwide level
and it has a federated structure, which takes into account the
rapidly growing and expanding interests in this area. Informatics
is rapidly changing and becoming more and more connected to a
number of human and social science disciplines. Human-computer
interaction is now a mature and still dynamically evolving part of
this area, which is represented in IFIP by the Technical Committee
13 on HCI. In this WCC edition it was interesting and useful to
have again a Symposium on Human-Computer Interaction in order to p-
sent and discuss a number of contributions in this field. There has
been increasing awareness among designers of interactive systems of
the importance of designing for usability, but we are still far
from having products that are really usable, and usability can mean
different things depending on the app- cation domain. We are all
aware that too many users of current technology often feel
frustrated because computer systems are not compatible with their
abilities and needs in existing work practices. As designers of
tomorrow's technology, we have the - sponsibility of creating
computer artifacts that would permit better user experience with
the various computing devices, so that users may enjoy more
satisfying expe- ences with information and communications
technologies.
The IFIP World Computer Congress (WCC) is one of the most important
conferences in the area of computer science and a number of related
Human and Social Science disciplines at the worldwide level and it
has a federated structure, which takes into account the rapidly
growing and expanding interests in this area. Human-Computer
Interaction is now a mature and still dynamically evolving part of
this area, which is represented in IFIP by the Technical Committee
13 on HCI. We are convinced that in this edition of WCC, which
takes place for the first time in Italy, it will be interesting and
useful to have a Symposium on Human- Computer Interaction in order
to present and discuss a number of contributions in this field.
There has been increasing awareness among designers of interactive
systems of the importance of designing for usability, but we are
still far from having products that are really usable, and
usability can mean different things depending on the application
domain. We are all aware that too many users of current technology
feel often frustrated because computer systems are not compatible
with their abilities and needs with existing work practices. As
designers of tomorrow technology, we have the responsibility of
creating computer artefacts that would permit better user
experience with the various computing devices, so that users may
enjoy more satisfying experiences with information and
communications technologies.
By now, most people have become familiar with the basic
functionality and interfaces of computers. However, developing new
or modified applications that effectively support users' goals
still requires considerable expertise in programming that cannot be
expected from most people. Thus, one fundamental challenge for the
coming years is to develop environments that allow users who do not
have background in programming to develop or modify their own
applications, with the ultimate aim of empowering people to
flexibly employ advanced information and communication
technologies. The present book is an effort to make many important
aspects of the international discussion on End User Development
(EUD) available to a broader audience. It provides a unique set of
contributions from various research institutes in various countries
addressing relevant issues and proposing original solutions.
By now, most people have become familiar with the basic
functionality and interfaces of computers. However, developing new
or modified applications that effectively support users' goals
still requires considerable expertise in programming that cannot be
expected from most people. Thus, one fundamental challenge for the
coming years is to develop environments that allow users who do not
have background in programming to develop or modify their own
applications, with the ultimate aim of empowering people to
flexibly employ advanced information and communication
technologies.The present book is an effort to make many important
aspects of the international discussion on End User Development
(EUD) available to a broader audience. It provides a unique set of
contributions from various research institutes in various countries
addressing relevant issues and proposing original solutions.
We will be, sooner or later, not only handling personal computers
but also mul- purpose cellular phones, complex personal digital
assistants, devices that will be context-aware, and even wearable
computers stitched to our clothes...we would like these personal
systems to become transparent to the tasks they will be performing.
In fact the best interface is an invisible one, one giving the user
natural and fast access to the application he (or she) intends to
be executed. The working group that organized this conference (the
last of a long row!) tried to combine a powerful scientific program
(with drastic refereeing) with an entertaining cultural program, so
as to make your stay in Rome the most pleasant one all round: I do
hope that this expectation becomes true. July 2005 Stefano
Levialdi, IEEE Life Fellow INTERACT 2005 General Chairman [1] Peter
J. Denning, ACM Communications, April 2005, vol. 48, N Degrees 4,
pp. 27-31. Editors' Preface INTERACT is one of the most important
conferences in the area of Human-Computer Interaction at the
world-wide level. We believe that this edition, which for the first
time takes place in a Southern European country, will strengthen
this role, and that Rome, with its history and beautiful setting
provides a very congenial atmosphere for this conference. The theme
of INTERACT 2005 is Communicating Naturally with Computers.
This book constitutes the refereed proceedings of the 4th International Symposium on Mobile Human-Computer Interaction, Mobile HCI 2002, held in Pisa, Italy, in September 2002.The revised 18 full papers and 32 short papers presented together with 2 invited contributions were carefully reviewed and selected from numerous submissions. The book offers topical sections on location awareness, design support for personal digital assistants, context dependent systems, innovative case studies, usability evaluation in small devices, and novel user interfaces for mobile devices.
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Interactive Systems. Design, Specification, and Verification - 7th International Workshop, DSV-IS 2000, Limerick, Ireland, June 5-6, 2000. Revised Papers (Paperback, 2001 ed.)
Philippe Palanque, Fabio Paterno
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R1,639
Discovery Miles 16 390
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Ships in 10 - 15 working days
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The wait for the year 2000 was marked by the fear of possible bugs
that might have arisen at its beginning. One additional fear we had
during this wait was whether - ganising this event would have
generated a boon or another bug. The reasons for this fear
originated in the awareness that the design of interactive systems
is a fast moving area. The type of research work presented at this
unique event has received limited support from funding agencies and
industries making it more difficult to keep up with the rapid
technological changes occurring in interaction technology. However,
despite our fear, the workshop was successful because of the
high-quality level of participation and discussion. Before
discussing such results, let us step back and look at the evolution
of DSV-IS (Design, Specification and Verification of Interactive
Systems), an international wo- shop that has been organised every
year since 1994. The first books that addressed this issue in a
complete and thorough manner were the collection of contributions
edited by Harrison and Thimbleby and the book written by Alan Dix,
which focused on abstractions useful to highlight important
concepts in the design of interactive systems. Since then, this
area has attracted the interest of a wider number of research
groups, and some workshops on related topics started to be
organised. DSV-IS had its origins in this spreading and growing
interest. The first workshop was held in a monastery located in the
hills above Bocca di Magra (Italy).
This book covers methods for user interface design and evaluation.
It shows how the systematic use of task models can make the design
and development of interactive software applications easier and
more effective, and how it can lead to improved usability. Useful
examples of how to apply the methods will be of interest to
application developers. A website containing additional exercises
and pointers to relevant freeware will also be available.
Formal methods have already been shown to improve the development
process and quality assurance in system design and implementation.
This volume examines whether these benefits also apply to the field
of human-computer interface design and implementation, and whether
formal methods can offer useful support in usability evaluation and
obtaining more reliable implementations of user requirements. Its
main aim is to compare the different approaches and examine which
particular type of implementation and problem each one is best
suited to. To enable the reader to compare and contrast the
approaches as easily as possible, each one is applied to the same
case study: the specification of an ideal Netscape-like web browser
and html page server. The resulting volume will provide invaluable
reading for final year undergraduate and postgraduate courses on
user interfaces, user interface design, and applications of formal
methods.
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End-User Development - 6th International Symposium, IS-EUD 2017, Eindhoven, The Netherlands, June 13-15, 2017, Proceedings (Paperback, 1st ed. 2017)
Simone Barbosa, Panos Markopoulos, Fabio Paterno, Simone Stumpf, Stefano Valtolina
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R2,133
Discovery Miles 21 330
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 6th
International Symposium on End-User Development, IS-EUD 2017, held
in Eindhoven, The Netherlands, in June 2017. The 10 full papers and
3 short papers presented were carefully reviewed and selected from
26 submissions. According to the theme of the conference "that was
business, this is personal" the papers address the personal
involvement and engagement of end-users, the application of
end-user programming beyond the professional environment looking
also at discretionary use of technologies. They also deal with
topics covered by the broader area of end-user development such as
domain specific tools, spreadsheets, and end user aspects.
Ubiquitous environments are important because they allow users to
move about freely and continue the interaction with the available
applications through a variety of interactive devices (including
cell phones, PDA's, desktop computers, digital television sets, and
intelligent watches). A frustrating limitation is that people have
to start their session over again from the beginning at each
interaction device change. This book reports results based on the
work in the OPEN project. It provides solutions able to address
three key aspects: device change, state persistence and content
adaptation. There is a lack of migratory services technology for
the migration of applications in different usage scenarios. This
book offers a general and open migratory service platform solution
based on a sound and innovative scientific approach developed by a
multi-disciplinary consortium combining the expertise of three
technological world leaders, three well-known research
organizations and one SME.
|
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