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Non-commutative Analysis (Hardcover): Palle Jorgensen, Feng Tian Non-commutative Analysis (Hardcover)
Palle Jorgensen, Feng Tian
R4,872 Discovery Miles 48 720 Ships in 18 - 22 working days

'This is a book to be read and worked with. For a beginning graduate student, this can be a valuable experience which at some points in fact leads up to recent research. For such a reader there is also historical information included and many comments aiming at an overview. It is inspiring and original how old material is combined and mixed with new material. There is always something unexpected included in each chapter, which one is thankful to see explained in this context and not only in research papers which are more difficult to access.'Mathematical Reviews ClippingsThe book features new directions in analysis, with an emphasis on Hilbert space, mathematical physics, and stochastic processes. We interpret 'non-commutative analysis' broadly to include representations of non-Abelian groups, and non-Abelian algebras; emphasis on Lie groups and operator algebras (C* algebras and von Neumann algebras.)A second theme is commutative and non-commutative harmonic analysis, spectral theory, operator theory and their applications. The list of topics includes shift invariant spaces, group action in differential geometry, and frame theory (over-complete bases) and their applications to engineering (signal processing and multiplexing), projective multi-resolutions, and free probability algebras.The book serves as an accessible introduction, offering a timeless presentation, attractive and accessible to students, both in mathematics and in neighboring fields.

Non-commutative Analysis (Paperback): Palle Jorgensen, Feng Tian Non-commutative Analysis (Paperback)
Palle Jorgensen, Feng Tian
R2,200 Discovery Miles 22 000 Ships in 10 - 15 working days

'This is a book to be read and worked with. For a beginning graduate student, this can be a valuable experience which at some points in fact leads up to recent research. For such a reader there is also historical information included and many comments aiming at an overview. It is inspiring and original how old material is combined and mixed with new material. There is always something unexpected included in each chapter, which one is thankful to see explained in this context and not only in research papers which are more difficult to access.'Mathematical Reviews ClippingsThe book features new directions in analysis, with an emphasis on Hilbert space, mathematical physics, and stochastic processes. We interpret 'non-commutative analysis' broadly to include representations of non-Abelian groups, and non-Abelian algebras; emphasis on Lie groups and operator algebras (C* algebras and von Neumann algebras.)A second theme is commutative and non-commutative harmonic analysis, spectral theory, operator theory and their applications. The list of topics includes shift invariant spaces, group action in differential geometry, and frame theory (over-complete bases) and their applications to engineering (signal processing and multiplexing), projective multi-resolutions, and free probability algebras.The book serves as an accessible introduction, offering a timeless presentation, attractive and accessible to students, both in mathematics and in neighboring fields.

E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected... E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers (Paperback, 1st ed. 2017)
Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles
R1,416 Discovery Miles 14 160 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

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