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Creativity, Technology, and Learning - Theory for Classroom Practice (Paperback): Florence R. Sullivan Creativity, Technology, and Learning - Theory for Classroom Practice (Paperback)
Florence R. Sullivan
R1,356 Discovery Miles 13 560 Ships in 12 - 17 working days

Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies. Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.

Creativity, Technology, and Learning - Theory for Classroom Practice (Hardcover): Florence R. Sullivan Creativity, Technology, and Learning - Theory for Classroom Practice (Hardcover)
Florence R. Sullivan
R5,469 Discovery Miles 54 690 Ships in 10 - 15 working days

Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies. Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.

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