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In this new era of computing, where the iPhone, iPad, Xbox Kinect,
and similar devices have changed the way to interact with
computers, many questions have risen about how modern input devices
can be used for a more intuitive user interaction. Interaction
Design for 3D User Interfaces: The World of Modern Input Devices
for Research, Applications, and Game Development addresses this
paradigm shift by looking at user interfaces from an input
perspective. The book is divided into four parts: Theory of input
devices and user interfaces, with an emphasis on multi-touch
interaction Advanced topics on reducing noise on input devices
using Kalman Filters A collection of hands-on approaches that
allows the reader to gain experience with some devices A case study
examining speech as input Most of the chapters contain exercises
that provide practical experience to enhance knowledge of the
material in the related chapter. With its hands-on approach and the
affordability of the required hardware, this book is an excellent
flexible resource for both the novice and the expert in 3D user
input device development. Researchers and practitioners will gain a
much deeper understanding about user input devices and user
interfaces. Game developers and software designers will find new
techniques to improve their products by adding intuitive user
interaction mechanisms to their games and applications. In addition
to the resources provided in the book, its companion website,
http://3DInputBook.com, provides additional resources, which
include: additional exercises and project ideas, additional
chapters, source code, and class instructors' resources. The
additional resources are provided to keep helping you with new
research and new technology as it becomes available to help you
stay up to date.
In this new era of computing, where the iPhone, iPad, Xbox Kinect,
and similar devices have changed the way to interact with
computers, many questions have risen about how modern input devices
can be used for a more intuitive user interaction. Interaction
Design for 3D User Interfaces: The World of Modern Input Devices
for Research, Applications, and Game Development addresses this
paradigm shift by looking at user interfaces from an input
perspective. The book is divided into four parts: Theory of input
devices and user interfaces, with an emphasis on multi-touch
interaction Advanced topics on reducing noise on input devices
using Kalman Filters A collection of hands-on approaches that
allows the reader to gain experience with some devices A case study
examining speech as input Most of the chapters contain exercises
that provide practical experience to enhance knowledge of the
material in the related chapter. With its hands-on approach and the
affordability of the required hardware, this book is an excellent
flexible resource for both the novice and the expert in 3D user
input device development. Researchers and practitioners will gain a
much deeper understanding about user input devices and user
interfaces. Game developers and software designers will find new
techniques to improve their products by adding intuitive user
interaction mechanisms to their games and applications. In addition
to the resources provided in the book, its companion website,
http://3DInputBook.com, provides additional resources, which
include: additional exercises and project ideas, additional
chapters, source code, and class instructors' resources. The
additional resources are provided to keep helping you with new
research and new technology as it becomes available to help you
stay up to date.
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