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This volume of the Handbook of Usability and User Experience (UX)
presents research and case studies used to design products, systems
and environments with good usability and consequent acceptance,
pleasure in use, good user experience, and understanding of human
interaction issues with products and systems for their improvement.
The book presents concepts and perspectives of UX; it also
discusses methods and tools that use requirements analysis activity
elicitation, recording, and analysis to guarantee a good user
experience. In addition, it introduces usability and UX in the
automotive industry, usability and UX in a digital interface, game
design and digital media, usability and UX in fashion design, and
some case studies on usability and UX in various contexts in
product design. We hope that this second volume will be helpful to
a larger number of professionals, students and practitioners who
strive to incorporate usability and UX principles and knowledge in
a variety of applications. We trust that the knowledge presented in
this volume will ultimately lead to an increased appreciation of
the benefits of usability and incorporate the principles of
usability and UX knowledge to improve the quality, effectiveness,
and efficiency of everyday consumer products, systems, and
environments.
- Applies VR/AR based methodology for Architecture and Design field
of research; - Presents case studies which used VR/AR for
Architecture and Design; - Provides a multidisciplinary
point-of-view of VR/AR and its application in Architecture and
Design; - Clarifies concepts of VR/AR and their application in the
field of Architecture and Design.
Currently people deal with various entities (such as hardware,
software, buildings, spaces, communities and other people), to meet
specific goals while going about their everyday activities in work
and leisure environments. These entities have become more and more
complex and incorporate functions that hitherto had never been
allocated such as automation, use in virtual environments,
connectivity, personalization, mobility and friendliness. This book
contributes to the analysis of human-system interactions from the
perspective of ergonomics, regardless of how simple or complex they
are, while incorporating the needs of users and workers in a
healthy safe, efficient and enjoyable manner. This book provides a
comprehensive review of the state of the art of current ergonomic
in design methods and techniques that are being applied to
products, machinery, equipment, workstations and systems while
taking new technologies and their applications into consideration.
Ergonomics in Design: Methods and Techniques is organized into four
sections and 30 chapters covering topics such as conceptual aspects
of ergonomics in design, the knowledge of human characteristics
applied to design, and the methodological aspects of design.
Examples are shown in several areas of design including, but not
limited to, consumer products, games, transport, education,
architecture, fashion, sustainability, biomechanics, intelligent
systems, virtual reality, and neurodesign. This book will:
Introduces the newest developments in social-cultural approaches
Shows different ergonomics in design methodological approaches
Divulges the ways that ergonomics can contribute to a successful
design Applies different subjects to support the design including
-ergonomics, engineering, architecture, urbanism, neuro, and
product designs. Presents recent technologies in ergonomic design,
as applied to product design. With the contributions from a team of
75 researchers from 11 countries, the book covers the
state-of-the-art of ergonomics in a way to produce better design.
This two-volume handbook set introduces the state-of-the-art
development in research and applications related to usability and
user-experience. Volume one includes methods and techniques and
volume two covers research and case Studies. This handbook set is
essential for everyone that is interested in understanding how the
principles of usability and user-experience can contribute to a
design that ensures that the needs of the users have been properly
met. The books will cover several areas, such as the conceptual
aspects of usability and user-experience, the knowledge of human
characteristics in design, the methodological aspects; the books
will include intervention, examples of consumer products, digital
systems, and augmented and virtual realities. This set will be of
interest to those working in the fields of ergonomics, designers,
engineers, as well as students and practitioners.
This book provides readers with a timely snapshot of ergonomics
research and methods applied to the design, development and
prototyping - as well as the evaluation, training and manufacturing
- of products, systems and services. Combining theoretical
contributions, case studies, and reports on technical
interventions, it covers a wide range of topics in ergonomic design
including: ecological design; educational and game design; cultural
and ethical aspects in design; user research and human-computer
interaction in design; as well as design for accessibility and
extreme environments, and many others. The book particularly
focuses on new technologies such as virtual reality,
state-of-the-art methodologies in information design, and
human-computer interfaces. Based on the AHFE 2018 International
Conference on Ergonomics in Design, held on July 21-25, 2018, in
Orlando, Florida, USA, the book offers a timely guide for both
researchers and design practitioners, including industrial
designers, human-computer interaction and user experience
researchers, production engineers and applied psychologists.
This book provides readers with a timely snapshot of ergonomics
research and methods applied to the design, development and
prototyping - as well as the evaluation, training and manufacturing
- of products, systems and services. Combining theoretical
contributions, case studies, and reports on technical
interventions, it covers a wide range of topics in ergonomic design
including: ecological design; cultural and ethical aspects in
design; Interface design, user involvement and human-computer
interaction in design; as well as design for accessibility and many
others. The book particularly focuses on new technologies such as
virtual reality, state-of-the-art methodologies in information
design, and human-computer interfaces. Based on the AHFE 2019
International Conference on Ergonomics in Design, held on July
24-28, 2019, Washington D.C., USA, the book offers a timely guide
for both researchers and design practitioners, including industrial
designers, human-computer interaction and user experience
researchers, production engineers and applied psychologists.
This book provides readers with a timely snapshot of ergonomics
research and methods applied to the design, development and
prototyping - as well as the evaluation, training and manufacturing
- of products, systems and services. Combining theoretical
contributions, case studies, and reports on technical
interventions, it covers a wide range of topics in ergonomic design
including: ecological design; educational and game design; cultural
and ethical aspects in design; user research and human-computer
interaction in design; as well as design for accessibility and
extreme environments, and many others. The book places special
emphasis on new technologies such as virtual reality,
state-of-the-art methodologies in information design, and
human-computer interfaces. Based on the AHFE 2017 International
Conference on Ergonomics in Design, held on July 17-21, 2017, in
Los Angeles, California, USA, the book offers a timely guide for
both researchers and design practitioners, including industrial
designers, human-computer interaction and user experience
researchers, production engineers and applied psychologists.
This book provides readers with a timely snapshot of ergonomics
research and methods applied to design, development, prototyping,
as well as evaluation, training and manufacturing of products,
systems and services. It includes theoretical contributions, case
studies, and reports on technical interventions. The book covers a
wide range of topics in ergonomic design, such as ecological
design, educational and game design, cultural and ethical aspects
in design, user research and human-computer-interaction in design,
as well as design for accessibility and extreme environments, and
many others. The book gives special emphasis to new technologies
such as virtual reality, state-of-the-art methodologies in
information design, and human-computer interfaces. Based on the
AHFE 2016 International Conference on Ergonomics in Design, held on
July 27-31, 2016, in Walt Disney World (R), Florida, USA, this book
represents a timely guide for both researcher and design
practitioners, including industrial designers, human-computer
interaction and user experience researchers, production engineers
and applied psychologists.
Handbook of Usability and User Experience: Methods and Techniques
is concerned with emerging usability and user experience in design
concepts, theories and applications of human factors knowledge
focusing on the discovery, design and understanding of human
interaction and usability issues with products and systems for
their improvement. This volume presents methods and techniques to
design products, systems and environments with good usability,
accessibility and user satisfaction. It introduces the concepts of
usability and its association with user experience, and discusses
methods and models for usability and UX. It also introduces
relevant cognitive, cultural, social and experiential individual
differences, which are essential for understanding, measuring and
utilizing these differences in the study of usability and
interaction design. In addition, the book discusses the use of
usability assessment to improve healthcare, the relationship
between usability and user experience in the built environment, the
state-of-the-art review of usability and UX in the digital world,
usability and UX in the current context, and emerging technologies.
We hope that this first of two volumes will be helpful to a large
number of professionals, students and practitioners who strive to
incorporate usability and user experience principles and knowledge
in a variety of applications. We trust that the knowledge presented
in this volume will ultimately lead to an increased appreciation of
the benefits of usability and incorporate the principles of
usability and user experience knowledge to improve the quality,
effectiveness and efficiency of consumer products, systems and
environments in which we live.
This book provides readers with a timely snapshot of ergonomics
research and methods applied to the design, development and
evaluation, of products, systems and services. It gathers
theoretical contributions, case studies and reports on technical
interventions focusing on a better understanding of human machine
interaction, and user experience for improving product design. The
book covers a wide range of established and emerging topics in
user-centered design, relating to design for special populations,
design education, workplace assessment and design, anthropometry,
ergonomics of buildings and urban design, sustainable design, as
well as visual ergonomics and interdisciplinary research and
practices, among others. Based on the AHFE 2021 International
Conference on Ergonomics in Design, held virtually on 25-29 July,
2021, from USA, the book offers a thought-provoking guide for both
researchers and practitioners in human-centered design and related
fields.
This book provides readers with a timely snapshot of ergonomics
research and methods applied to the design, development and
prototyping-as well as the evaluation, training and
manufacturing-of products, systems and services. Combining
theoretical contributions, case studies and reports on technical
interventions, it covers a wide range of topics in ergonomic design
including ecological design; cultural and ethical aspects in
design; interface design, user involvement and human-computer
interaction in design; as well as design for accessibility and many
others. The book particularly focuses on new technologies such as
virtual reality, state-of-the-art methodologies in information
design, and human-computer interfaces. Based on the AHFE 2020
Virtual Conference on Ergonomics in Design, held on July 10-16,
2020, the book offers a timely guide for both researchers and
design practitioners, including industrial designers,
human-computer interaction and user experience researchers,
production engineers and applied psychologists.
Currently people deal with various entities (such as hardware,
software, buildings, spaces, communities and other people), to meet
specific goals while going about their everyday activities in work
and leisure environments. These entities have become more and more
complex and incorporate functions that hitherto had never been
allocated such as automation, use in virtual environments,
connectivity, personalization, mobility and friendliness. This book
contributes to the analysis of human-system interactions from the
perspective of ergonomics, regardless of how simple or complex they
are, while incorporating the needs of users and workers in a
healthy safe, efficient and enjoyable manner. This book provides a
comprehensive review of the state of the art of current ergonomic
in design methods and techniques that are being applied to
products, machinery, equipment, workstations and systems while
taking new technologies and their applications into consideration.
Ergonomics in Design: Methods and Techniques is organized into four
sections and 30 chapters covering topics such as conceptual aspects
of ergonomics in design, the knowledge of human characteristics
applied to design, and the methodological aspects of design.
Examples are shown in several areas of design including, but not
limited to, consumer products, games, transport, education,
architecture, fashion, sustainability, biomechanics, intelligent
systems, virtual reality, and neurodesign. This book will:
Introduces the newest developments in social-cultural approaches
Shows different ergonomics in design methodological approaches
Divulges the ways that ergonomics can contribute to a successful
design Applies different subjects to support the design including
-ergonomics, engineering, architecture, urbanism, neuro, and
product designs. Presents recent technologies in ergonomic design,
as applied to product design. With the contributions from a team of
75 researchers from 11 countries, the book covers the
state-of-the-art of ergonomics in a way to produce better design.
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