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The present book is based on the author's diploma thesis written at
the Institute of Media and Phototechnology University of Applied
Sciences Cologne and describes the recent development of digital
interactive art and the usage of the graphical programming
environment Max/MSP/Jitter. In the beginning, a brief overview of
the present scientific discourse on the key issues interactivity
and interface design are given. Furthermore, it portrays
exceptional examples of digital art within the past five years,
focusing on the main themes of digital installations and software
art. This is followed by a description of Max's main features and
programming methods, its extensibility with control devices and
micro controllers, as well as differences to important alternative
graphical programming environments such as Pure data and vvvv. The
second part documents the whole process of creating an interactive
installation using Max/MSP and its graphics extension Jitter. This
includes a description of the creative concept, the different parts
of the soft- and hardware as well as some of their important key
techniques. Finally, a summary of user feedback and a personal
reflection on the project is given. The book is dedicated to both
technicians and artists seeking an introduction to the present
digital interactive art and practical information about the new
emerging graphical programming techniques like Max or Pure Data for
creating meaningful interactive systems.
The present book is based on the author's diploma thesis written at
the Institute of Media and Phototechnology University of Applied
Sciences Cologne and describes the recent development of digital
interactive art and the usage of the graphical programming
environment Max/MSP/Jitter. In the beginning, a brief overview of
the present scientific discourse on the key issues interactivity
and interface design are given. Furthermore, it portrays
exceptional examples of digital art within the past five years,
focusing on the main themes of digital installations and software
art. This is followed by a description of Max's main features and
programming methods, its extensibility with control devices and
micro controllers, as well as differences to important alternative
graphical programming environments such as Pure data and vvvv. The
second part documents the whole process of creating an interactive
installation using Max/MSP and its graphics extension Jitter. This
includes a description of the creative concept, the different parts
of the soft- and hardware as well as some of their important key
techniques. Finally, a summary of user feedback and a personal
reflection on the project is given. The book is dedicated to both
technicians and artists seeking an introduction to the present
digital interactive art and practical information about the new
emerging graphical programming techniques like Max or Pure Data for
creating meaningful interactive systems.
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