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Known as the science of strategy, game theory is a branch of
mathematics that has gained broad acceptance as a legitimate
methodological tool, and has been widely adapted by a number of
other fields. Frank C. Zagare provides an introduction to the
application of game theory in the fields of security studies and
diplomatic history, demonstrating the advantages of using a formal
game-theoretic framework to explain complex events and strategic
relationships. Comprised of three parts, the first illustrates the
basic concepts of game theory, initially with abstract examples but
later in the context of real world foreign policy decision-making.
The author highlights the methodological problems of using game
theory to construct an analytic narrative and the advantages of
working around these obstacles. Part II develops three extended
case studies that illustrate the theory at work: the First Moroccan
Crisis of 1905-1906, the July Crisis of 1914, and the Cuban Missile
Crisis of 1962. Finally, in Part III, Zagare describes a general
theory of interstate conflict initiation, limitation, escalation,
and resolution and rebuts criticisms of the methodology. Logically
demanding, Game Theory, Diplomatic History and Security Studies
conveys an intuitive understanding of the theory of games through
the use of real-world examples to exemplify the 'theory in action'.
This book provides the first general analysis of deterrence since the end of the Cold War, offering a new approach to its assumptions, and analyzing them using non-cooperative game theory. Drawing on numerous historical examples, the authors focus on the relationship among capability, preferences, credibility, and outcomes to achieve a new understanding of threats and responses. The book's distinctive approach yields some surprising conclusions, indicating that credible threats to respond to attack can sometimes make an attack more likely, and that incredible response threats can sometimes promote peace.
This book provides the first general analysis of deterrence since the end of the Cold War, offering a new approach to its assumptions, and analyzing them using non-cooperative game theory. Drawing on numerous historical examples, the authors focus on the relationship among capability, preferences, credibility, and outcomes to achieve a new understanding of threats and responses. The book's distinctive approach yields some surprising conclusions, indicating that credible threats to respond to attack can sometimes make an attack more likely, and that incredible response threats can sometimes promote peace.
Known as the science of strategy, game theory is a branch of
mathematics that has gained broad acceptance as a legitimate
methodological tool, and has been widely adapted by a number of
other fields. Frank C. Zagare provides an introduction to the
application of game theory in the fields of security studies and
diplomatic history, demonstrating the advantages of using a formal
game-theoretic framework to explain complex events and strategic
relationships. Comprised of three parts, the first illustrates the
basic concepts of game theory, initially with abstract examples but
later in the context of real world foreign policy decision-making.
The author highlights the methodological problems of using game
theory to construct an analytic narrative and the advantages of
working around these obstacles. Part II develops three extended
case studies that illustrate the theory at work: the First Moroccan
Crisis of 1905-1906, the July Crisis of 1914, and the Cuban Missile
Crisis of 1962. Finally, in Part III, Zagare describes a general
theory of interstate conflict initiation, limitation, escalation,
and resolution and rebuts criticisms of the methodology. Logically
demanding, Game Theory, Diplomatic History and Security Studies
conveys an intuitive understanding of the theory of games through
the use of real-world examples to exemplify the 'theory in action'.
The concepts of game theory (rationality etc) now pervade much of
social science, so that Professor Zagare's exposition of game
theory and its applications (intended to "convert the unconverted
and initiate the uninitiated") is very welcome. He provides methods
for analysing the structure of the game; considers zero and
nonzero-sum games and the fundamental 'minimax theorem'; and
investigates games with more than two players, including the
possibility of coalitions between players. Diverse examples give
the reader an idea of how the theory can be applied to a wide range
of situations.
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