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Order affects the results you get: Different orders of presenting
material can lead to qualitatively and quantitatively different
learning outcomes. These differences occur in both natural and
artificial learning systems. In Order to Learn shows how order
effects are crucial in human learning, instructional design,
machine learning, and both symbolic and connectionist cognitive
models. Each chapter explains a different aspect of how the order
in which material is presented can strongly influence what is
learned by humans and theoretical models of learning in a variety
of domains. In addition to data, models are provided that predict
and describe order effects and analyze how and when they will
occur. The introductory and concluding chapters compile suggestions
for improving learning through better sequences of learning
materials, including how to take advantage of order effects that
encourage learning and how to avoid order effects that discourage
learning. Each chapter also highlights questions that may inspire
further research. Taken together, these chapters show how order
effects in different areas can and do inform each other. In Order
to Learn will be of interest to researchers and students in
cognitive science, education, machine learning.
Foundations for Designing User-Centered Systems introduces the
fundamental human capabilities and characteristics that influence
how people use interactive technologies. Organized into four main
areas-anthropometrics, behaviour, cognition and social factors-it
covers basic research and considers the practical implications of
that research on system design. Applying what you learn from this
book will help you to design interactive systems that are more
usable, more useful and more effective. The authors have
deliberately developed Foundations for Designing User-Centered
Systems to appeal to system designers and developers, as well as to
students who are taking courses in system design and HCI. The book
reflects the authors' backgrounds in computer science, cognitive
science, psychology and human factors. The material in the book is
based on their collective experience which adds up to almost 90
years of working in academia and both with, and within, industry;
covering domains that include aviation, consumer Internet, defense,
eCommerce, enterprise system design, health care, and industrial
process control.
This 'Open Access' SpringerBrief provides foundational knowledge
for designing autonomous, asynchronous systems and explains aspects
of users relevant to designing for these systems, introduces
principles for user-centered design, and prepares readers for more
advanced and specific readings. It provides context and the
implications for design choices made during the design and
development of the complex systems that are part of operation
centers. As such, each chapter includes principles to summarize the
design implication that engineers can use to inform their own
design of interfaces for operation centers and similar systems. It
includes example materials for the design of a fictitious system,
which are referenced in the book and can be duplicated and extended
for real systems. The design materials include a system overview,
the system architecture, an example scenario, a stakeholder
analysis, a task analysis, a description of the system and
interface technology, and contextualized design guidelines. The
guidelines can be specified because the user, the task, and the
technology are well specified as an example. Building Better
Interfaces for Remote Autonomous Systems is for working system
engineers who are designing interfaces used in high throughput,
high stake, operation centers (op centers) or control rooms, such
as network operation centers (NOCs). Intended users will have a
technical undergraduate degree (e.g., computer science) with little
or no training in design, human sciences, or with human-centered
iterative design methods and practices. Background research for the
book was supplemented by interaction with the intended audience
through a related project with L3Harris Technologies (formerly
Harris Corporation).
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