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Featuring a flexible 21 unit course, this 116 page guide
incorporates an 18 page training manual. It supports an
activity-based and/or a book and CD approach. It contains
photocopiable student cards and assessment material. It provides an
activity Bank full of fun ideas that reinforce and extend
vocabulary. It is presented in the size A4/8.3"x11.7".
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ELT Student Book (Paperback, New edition)
Gudrun Freese; Edited by Lisa Holt; Illustrated by Kerry Ingham; Designed by Verity Townend, Tina Wendon
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R517
R197
Discovery Miles 1 970
Save R320 (62%)
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Ships in 12 - 17 working days
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This book contains 80 bright pages which invite interactivity, with
accompanying CD. Letter sounds and topic-based vocabulary are
covered in each 4-page lesson. Lively games, activities and more
songs are included and carefully structured with built-in revision.
"ELT Student Book" is presented in the format of size A4/8.3"x11.7"
of 80 pages.
This work describes progress from tracing to independent writing
using this well proven unique pictogram approach to letter
formation. Each 2-page lesson covers: lowercase and uppercase
letter and numbers. Size is A4 / 8.3"x11.7" of 60 pages.
Against the backdrop of a hyper-competitive AAA industry and the
perception that it is a world reserved for top programmers and
hard-core ‘gamers’, Story Mode offers an accessible entry-point
for all into writing and designing complex and emotionally
affecting narrative video games. The first textbook to combine game
design with creative writing techniques, this much-needed resource
makes the skills necessary to consume and create digital and
multi-modal stories attainable and fun. Appealing to the growing
calls for greater inclusivity and access to this important
contemporary apparatus of expression, this book offers low-cost,
accessible tools and instruction that bridge the knowledge gap for
creative writers, showing them how they can merge their skill-set
with the fundamentals of game creation and empowering them to
produce their own games which push stories beyond the page and the
written word. Broken down into 4 sections to best orientate writers
from any technological background to the strategies of game
production, this book offers: - Contextual and introductory
chapters exploring the history and variety of various game genres.
- Discussions of how traditional creative writing approaches to
character, plot, world-building and dialogue can be utilised in
game writing. - An in-depth overview of game studies concepts such
as game construction, interactivity, audience engagement, empathy,
real-world change and representation that orientate writers to
approach games from the perspective of a designer. - A whole
section on the practical elements of work-shopping, tools,
collaborative writing as well as extended exercises guiding readers
through long-term, collaborative, game-centred projects using
suites and tools like Twine, Audacity, Bitsy, and GameMaker.
Featuring detailed craft lessons, hands-on exercises and case
studies, this is the ultimate guide for creative writers wanting to
diversify into writing for interactive, digital and contemporary
modes of storytelling. Designed not to lay out a roadmap to a
successful career in the games industry but to empower writers to
experiment in a medium previously regarded as exclusive, this book
demystifies the process behind creating video games, orienting
readers to a wide range of new possible forms and inspiring them to
challenge mainstream notions of what video games can be and become.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Written by a team of renowned sociologists with experience in both
the field and the classroom, The Art and Science of Social Research
offers authoritative, accessible and balanced coverage of the
methods used to study the social world. The authors highlight the
challenges of investigating the unpredictable topic of human lives
while providing insights into what really happens in the field, the
laboratory and the survey call centre. A streamlined Second Edition
is now accompanied by three new InQuizitive activities and writing
tutorials that help students master the building blocks of research
and hone key writing skills.
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Roman History
Alfred John Church, William Jackson Brodribb, John Henry Freese
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R1,048
Discovery Miles 10 480
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Ships in 12 - 17 working days
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This superb edition contains two of Aristotle's greatest writings
in authoritative translations. The Rhetoric is translated by
Cambridge scholar John Henry Freese, and The Poetics is translated
by Oxford scholar of classics Ingram Bywater. Aristotle's legendary
treatise on speech explains and instructs on the powers of oratory
to move and persuade people. Composed amid the popular Greek
culture, in which aspiring and reigning politicians would perfect
the oratorical arts to influence voting and their subjects,
Rhetoric is a summation of an art whose poignancy and power could
change the face of an entire society. The Poetics of Aristotle sets
out the essential nature of drama and the performing arts. Each
chapter deals with a different element of drama and its
composition, discussing the process by which Greek society had come
to define its written literature.
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