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Showing 1 - 3 of 3 matches in All Departments
A telekinetic samurai girl out for revenge arrives, but who is she and who is she after? Will Star Striker and Target figure it out on their own or will they be eliminated. Find out in this shocking conclusion
When you were younger, did you ever wonder what it would be like to be a real superhero like the ones on television? If your answer is yes, then I'm guessing you probably did things like: 1) memorized and quoted different superhero dialogues, puns, and catch phrases- (for ex. if a hero was about to tie a villain up, before doing it they would say, "Alright let's wrap this up."); 2) made a homemade mask and used a bath towel or blanket with a certain clothing as your superhero costume; and 3) made up your own superhero adventure. Anyway, in this first book, "Heroes of Dreams," you'll learn about an eight year old, third grader, Samuel Lee Princeton, who's always dreamed of one day becoming a superhero. However, with some help from his father, Leonardo Princeton, his dream might come true. Find out for yourself, as "A Heroic Dream Begins."
Computational support for sketching has a long and interesting history dating back to the early days of computing. Computational Support for Sketching in Design: A Review takes a brief look at the origins and history of the subject before going on to survey the literature from a wide variety of sources on modern sketch based design tools. It first describes the practical basis of sketching - why people sketch, what significance it has in design and problem solving, and the cognitive activities it supports. It goes on to survey computational support for sketching, including methods for performing sketch recognition and managing ambiguity, techniques for modeling recognizable elements, and human-computer interaction techniques for working with sketches. It concludes by proposing challenges and opportunities for future advances in this field. Computational Support for Sketching in Design: A Review is an ideal reference for researchers from the many disciplines - human-computer interaction, cognitive science, design research, computer science, artificial intelligence, and engineering design - that have contributed to the knowledge about sketching and computational techniques for supporting it, or are interested in getting up to speed on the topic.
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