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Showing 1 - 25 of 27 matches in All Departments
You are the warrior, Lone Wolf, last of the Kai Masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemies the Darklords of Helgedad. You have given your solemn pledge to restore the Kai to their former glory, ensuring the security of your land in the years to come. Diligent study of the tome called The Book of the Magnakai has enabled you to master only three of the ten Magnakai Disciplines. Now, you must fulfil your pledge by completing the quest first undertaken by Sun Eagle over one thousand years ago. It is a quest that will take you deep into Castle Death - a dangerous journey not completed successfully since the time of the Sun Eagle.
Age range 9+ The classic role-playing adventure returns! YOU are the sole survivor of a devastating attack on the monastery of the Kai, who for thousands of years have protected the realm of Sommerlund. The servants of darkness hunt you across every turn of the page. Can you reach the capital and warn the king of the gathering evil in time? Will you survive? Choose your skills and your weapons wisely - your choice may be the difference between life and death in the most fantastic and terrifying journey of your life. For you are now the last of the Kai - you are LONE WOLF. The first episode in a unique interactive series of 32 books. A must-read for fans of gaming and fantasy.
YOU are Kai Master Lone Wolf - last of the Kai Lords of Sommerlund, sole survivor of a massacre by the Darklords of Helgedad. You discovered the lost Sommlending treasure, The Book of the Magnakai, containing the wisdom and Disciplines of the Kai lords recorded in the time of Sun Eagle, the first Kai Grand Master. With Magnakai Disciplines, you have sworn to restore the Kai to their former glory and so ensure the security of your land against the Darklords. And so, guided by the words of your ancient mentor, Sun Eagle, and with the shadow of the Darklords ever present, you set out on the quest for the Lorestone of Varetta, unaware of the wonders and the horrors that await you in the Stornlands.
Age range 9+ In this DEFINITIVE EDITION of the classic gamebook, the work of JOE DEVER and GARY CHALK is reunited in print for the first time since 1991. Bitter war rages through your homeland as the Darklords of the west lay siege to the capital. The King has commanded you to make haste to the realm of Durenor, to retrieve the only power in Magnamund that can save your people - the Sommerswerd, the sword of the sun. Ahead of you lie treachery & sabotage, ferocious seastorms, and the ghostly death-hulks of Vonotar the Traitor. Enemies hide beyond every turn of the page. Will YOU rise to meet your destiny? The second episode in a unique interactive series of 32 books. A must-read for fans of gaming and fantasy.
You have vowed to restore your lost Order and train the next generation of Kai Lords. In the distant land of war-torn Talestra lies the next artifact you must seek to fulfill that oath; the Lorestone of Ohrido. Guided by a warrior-magician, you set off on a secret mission into the Danarg, a fetid swamp filled with peril and betrayal. In the Jungle of Horrors, you must face these terrifying dangers while avoiding the machinations of Warlord Zagron and other powerful foes. Time works against you as your ancient enemies, the Darklords of Helgedad, seek an end to their civil war. Once the forces of Helgedad come together again, they will stop at nothing to prevent you from succeeding!
Age range 9+ In THE CAVERNS OF KALTE, you must brave the terrible perils of the ice kingdom in a quest to capture your most detested foe, and avenge the massacre of the Kai. But be warned! It is a challenge that will test your skill and endurance to the very limit. The third episode in a unique interactive series of 32 books.
Age range 9+ The classic role-playing adventure returns! YOU are the sole survivor of a devastating attack on the monastery of the Kai, who for thousands of years have protected the realm of Sommerlund. The servants of darkness hunt you across every turn of the page. Can you reach the capital and warn the king of the gathering evil in time? Will you survive? Choose your skills and your weapons wisely - your choice may be the difference between life and death in the most fantastic and terrifying journey of your life. For you are now the last of the Kai - you are LONE WOLF. The first episode in a unique interactive series of 32 books. A must-read for fans of gaming and fantasy.
The classic role-playing adventure returns! Fourth in the series. In The Chasm of Doom your quest is to lift the veil of mystery that now hangs over the remote Baronial Province of Ruanon.
Age range 9+ In this DEFINITIVE EDITION of the classic gamebook, the work of JOE DEVER and GARY CHALK is reunited in print for the first time since 1991. Bitter war rages through your homeland as the Darklords of the west lay siege to the capital. The King has commanded you to make haste to the realm of Durenor, to retrieve the only power in Magnamund that can save your people - the Sommerswerd, the sword of the sun. Ahead of you lie treachery & sabotage, ferocious seastorms, and the ghostly death-hulks of Vonotar the Traitor. Enemies hide beyond every turn of the page. Will YOU rise to meet your destiny? The second episode in a unique interactive series of 32 books. A must-read for fans of gaming and fantasy.
Age range 9+ In THE CAVERNS OF KALTE, you must brave the terrible perils of the ice kingdom in a quest to capture your most detested foe, and avenge the massacre of the Kai. But be warned! It is a challenge that will test your skill and endurance to the very limit. The third episode in a unique interactive series of 32 books.
You are the warrior, Lone Wolf, last of the Kai Masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemies the Darklords of Helgedad. You have given your solemn pledge to restore the Kai to their former glory, ensuring the security of your land in the years to come. Diligent study of the tome called The Book of the Magnakai has enabled you to master only three of the ten Magnakai Disciplines. Now, you must fulfil your pledge by completing the quest first undertaken by Sun Eagle over one thousand years ago. It is a quest that will take you deep into Castle Death - a dangerous journey not completed successfully since the time of the Sun Eagle.
In SHADOW ON THE SAND you are the quarry of a sinister foe, determined to eliminate you at all costs. Survive, and your adventure takes you on a quest for a long-lost Sommlending treasure - a treasure that contains the secret of your destiny. The fifth episode in a unique interactive series of 32 books.
YOU are Kai Master Lone Wolf - last of the Kai Lords of Sommerlund, sole survivor of a massacre by the Darklords of Helgedad. You discovered the lost Sommlending treasure, The Book of the Magnakai, containing the wisdom and Disciplines of the Kai lords recorded in the time of Sun Eagle, the first Kai Grand Master. With Magnakai Disciplines, you have sworn to restore the Kai to their former glory and so ensure the security of your land against the Darklords. And so, guided by the words of your ancient mentor, Sun Eagle, and with the shadow of the Darklords ever present, you set out on the quest for the Lorestone of Varetta, unaware of the wonders and the horrors that await you in the Stornlands.
When the rat pirate Gabool the Wild attacks the mouse-ship carrying Joseph the Bellmaker, he plunders its magnificent bell in a fit of greed, and then pitilessly casts Joseph and his daughter Mariel into the raging sea. After she is rescued and brought to Redwall Abbey, Mariel sets out with three fearless Mossflower companions (and her trusty rope-weapon, the Gullwhacker) to track down Gabool and avenge her father-and thus begins an unforgettable battle!
A "New York Times" bestseller, "Redwall" is now available in a digest-sized edition. "An animal world as compelling as that of "The Wind in the Willows . . ." This epic adventure contains elements of all grand questions, with heroic archetypes that keep fans of Tolkien and King Arthur tales engaged to the final battle.
The inhabitants of Redwall relax in the haze of summer-but as they do, the neighboring stronghold of Salamandastron lies besieged by the evil weasel army of Ferhago the Assassin. Worse still, Mara, beloved daughter of Urthstripe, Badger Lord of the Fire Mountain, is in terrible danger. Then a lightning bolt uncovers the sword of Martin the Warrior, and young Samkin embarks on an adventure that leads him to Mara. Can the good creatures triumph over the villainous Assassin?
Urthstripe the Strong, a wise old badger, leads the animals of the great fortress of Salamandastron and Redwall Abbey against the weasel Ferahgo the Assassin and his corps of vermin.
"Packed with action. . . . Richly inventive."--"Kirkus Reviews. Mossflower" is now released in a special digest-sized edition.
Years ago, the vermin clan of Sawney Rath kidnapped one of Redwall's own-a baby otter, destined to become their "Taggerung," a warrior hero of ancient legend. But as young Tagg grows, he rebels against his destiny. The young otter journeys in search of his birthplace, a member of Sawney's clan always near, out to destroy the deserter. With the feisty mouse Nimbalo, Tagg fends off the avenging vermin, but can he find his way back to the Redwall family from whom he was separated so long ago? Here is all of the excitement and adventure a Redwall fan could wish for!
The Art of Lone Wolf features all of Gary Chalk's artwork from the original Lone Wolf books 1 to 8 (1984 to 1986). Autumn Snow, published by Megara Entertainment (2015) artwork is also included. Almost 200 pieces of black and white line work have been restored to look like new. A true feast for any Lone Wolf and Gary Chalk fan. Published by Greywood Publishing.
Mild-Mannered Lamplighter? Or Valiant Hero? Trundle is just like any other hedgehog in the small town of Shiverstones. But his simple, quiet life is turned upside down the night Esmeralda appears at his door. With bloodthirsty pirates right on her heels, she tells Trundle he is destined to join her on a quest to find the fabled Six Crowns, treasures that could unite the Sundered Lands once and for all. Together, they must journey across the skies, facing deadly enemies and danger around every corner. With the odds stacked against them, can Trundle find the courage to fulfill his destiny?
The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos. Burrows & Badgers is a tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads and other animals wear armour, wield swords, and cast magic spells. Your tabletop becomes part of the Kingdom of Northymbra, whose ruined villages, haunted forests, and misty marshes play host to brutal ambushes and desperate skirmishes. Lead your warband from battle to battle, and uphold the name of your faction, whether you stand with Reinert's Royalists, the Freebeasts of the Fox Families, or simply for your own glory or survival. Each model in Burrows & Badgers represents an individual character, and can be selected from a wide range of species - from the humble mouse to the mighty badger - and armed and equipped as desired. Scenarios link into ongoing campaigns, where heroes and villains may make their names and the assistance of infamous mercenaries might mean the difference between victory and defeat. |
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