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1 Mathematical Preliminaries.- 1.1 The Pythagorean Theorem.- 1.2
Vectors.- 1.3 Subspaces and Linear Independence.- 1.4 Vector Space
Bases.- 1.5 Euclidean Length.- 1.6 The Euclidean Inner Product.-
1.7 Projection onto a Line.- 1.8 Planes in-Space.- 1.9 Coordinate
System Orientation.- 1.10 The Cross Product.- 2 Curves.- 2.1 The
Tangent Curve.- 2.2 Curve Parameterization.- 2.3 The Normal Curve.-
2.4 Envelope Curves.- 2.5 Arc Length Parameterization.- 2.6
Curvature.- 2.7 The Frenet Equations.- 2.8 Involutes and Evolutes.-
2.9 Helices.- 2.10 Signed Curvature.- 2.11 Inflection Points.- 3
Surfaces.- 3.1 The Gradient of a Function.- 3.2 The Tangent Space
and Normal Vector.- 3.3 Derivatives.- 4 Function and Space Curve
Interpolation.- 5 2D-Function Interpolation.- 5.1 Lagrange
Interpolating Polynomials.- 5.2 Whittaker's Interpolation Formula.-
5.3 Cubic Splines for 2D-Function Interpolation.- 5.4 Estimating
Slopes.- 5.5 Monotone 2D Cubic Spline Functions.- 5.6 Error in 2D
Cubic Spline Interpolation Functions.- 6 ?-Spline Curves With Range
Dimension d.- 7 Cubic Polynomial Space Curve Splines.- 7.1 Choosing
the Segment Parameter Limits.- 7.2 Estimating Tangent Vectors.- 7.3
Bezier Polynomials.- 8 Double Tangent Cubic Splines.- 8.1
Kochanek-Bartels Tangents.- 8.2 Fletcher-McAllister Tangent
Magnitudes.- 9 Global Cubic Space Curve Splines.- 9.1 Second
Derivatives of Global Cubic Splines.- 9.2 Third Derivatives of
Global Cubic Splines.- 9.3 A Variational Characterization of
Natural Splines.- 9.4 Weighted v-Splines.- 10 Smoothing Splines.-
10.1 Computing an Optimal Smoothing Spline.- 10.2 Computing the
Smoothing Parameter.- 10.3 Best Fit Smoothing Cubic Splines.- 10.4
Monotone Smoothing Splines.- 11 Geometrically Continuous Cubic
Splines.- 11.1 Beta Splines.- 12 Quadratic Space Curve Based Cubic
Splines.- 13 Cubic Spline Vector Space Basis Functions.- 13.1 Bases
for C1 and C2 Space Curve Cubic Splines.- 13.2 Cardinal Bases for
Cubic Spline Vector Spaces.- 13.3 The B-Spline Basis for Global
Cubic Splines.- 14 Rational Cubic Splines.- 15 Two Spline
Programs.- 15.1 Interpolating Cubic Splines Program.- 15.2 Optimal
Smoothing Spline Program.- 16 Tensor Product Surface Splines.- 16.1
Bicubic Tensor Product Surface Patch Splines.- 16.2 A Generalized
Tensor Product Patch Spline.- 16.3 Regular Grid Multi-Patch Surface
Interpolation.- 16.4 Estimating Tangent and Twist Vectors.- 16.5
Tensor Product Cardinal Basis Representation.- 16.6 Bicubic Splines
with Variable Parameter Limits.- 16.7 Triangular Patches.- 16.8
Parametric Grids.- 16.9 3D-Function Interpolation.- 17 Boundary
Curve Based Surface Splines.- 17.1 Boundary Curve Based Bilinear
Interpolation.- 17.2 Boundary Curve Based Bicubic Interpolation.-
17.3 General Boundary Curve Based Spline Interpolation.- 18
Physical Splines.- 18.1 Computing a Space Curve Physical Spline
Segment.- 18.2 Computing a 2D Physical Spline Segment.- References.
Learn Lisp programming in a data structures context, including
tables, functions, forms, expressions, typed-pointers, I/O, garbage
collection and some applications. This short primer contains a
careful description of the data structures manipulated by Lisp
functions. These data structures and others, notably hash tables,
are also used in constructing a Lisp interpreter. Interpreting Lisp
will be of special interest to those learning and using programming
languages and computer architecture as well as data structures.
This book will be useful to autodidacts, professional programmers,
and computer enthusiasts in a wide variety of fields. What You'll
Learn Use the atom table and the number table in Lisp Master
expressions, typed pointers, arguments and results in typed
pointers, and more Write lambda expressions in Lisp Bind actual
values to formal arguments Develop games in Lisp Who This Book Is
For Experienced programmers new to Lisp.
A spline is a thin flexible strip composed of a material such as
bamboo or steel that can be bent to pass through or near given
points in the plane, or in 3-space in a smooth manner. Mechanical
engineers and drafting specialists find such (physical) splines
useful in designing and in drawing plans for a wide variety of
objects, such as for hulls of boats or for the bodies of
automobiles where smooth curves need to be specified. These days,
physi cal splines are largely replaced by computer software that
can compute the desired curves (with appropriate encouragment). The
same mathematical ideas used for computing "spline" curves can be
extended to allow us to compute "spline" surfaces. The application
ofthese mathematical ideas is rather widespread. Spline functions
are central to computer graphics disciplines. Spline curves and
surfaces are used in computer graphics renderings for both real and
imagi nary objects. Computer-aided-design (CAD) systems depend on
algorithms for computing spline functions, and splines are used in
numerical analysis and statistics. Thus the construction of movies
and computer games trav els side-by-side with the art of automobile
design, sail construction, and architecture; and statisticians and
applied mathematicians use splines as everyday computational tools,
often divorced from graphic images."
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