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Taking the reader on a journey through queer manifestations in
games, this book advocates for video games as a rich, political and
cultural medium, which provides us with tools to navigate the
future of gaming. Situated at the intersection of New Media, Game,
Cultural and Queer Studies, the book navigates diverse interspecies
relationships, queer villains from the past, Pokemon memes on
border politics, flanerie in post-industrial cities and one-sided
erotic fights. It provides new critical engagements with the works
of Jose Esteban Munoz, Bonnie Ruberg, Guy Debord and Jack
Halberstam, examining queer representation, gaming subcultures and
dissident play practices. Making the bold claim that video games
might be the queerest medium today, this book provides organic,
self-reflective and, ultimately, thought-provoking thinking in
which both games and gamers are queered. This book will be of
interest to scholars researching game studies, sex, gender and
sexuality in new media, but also readers interested in literature,
digital media, society, participatory culture and queer studies.
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