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Autonomous robots may become our closest companions in the near
future. While the technology for physically building such machines
is already available today, a problem lies in the generation of the
behavior for such complex machines. Nature proposes a solution:
young children and higher animals learn to master their complex
brain-body systems by playing. Can this be an option for robots?
How can a machine be playful? The book provides answers by
developing a general principle---homeokinesis, the dynamical
symbiosis between brain, body, and environment---that is shown to
drive robots to self- determined, individual development in a
playful and obviously embodiment- related way: a dog-like robot
starts playing with a barrier, eventually jumping or climbing over
it; a snakebot develops coiling and jumping modes; humanoids
develop climbing behaviors when fallen into a pit, or engage in
wrestling-like scenarios when encountering an opponent. The book
also develops guided self-organization, a new method that helps to
make the playful machines fit for fulfilling tasks in the real
world. The book provides two levels of presentation. Students and
scientific researchers interested in the field of robotics,
self-organization and dynamical systems theory may be satisfied by
the in-depth mathematical analysis of the principle, the
bootstrapping scenarios, and the emerging behaviors. But the book
additionally comes with a robotics simulator inviting also the non-
scientific reader to simply enjoy the fabulous world of playful
machines by performing the numerous experiments.
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