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In this book, modern science, computer graphics, meets one of the
oldest scientific activities: observing the sky. The author starts
with two topics where methods of computer graphics can be applied
for reseach in the history of astronomy. Visualisation and virtual
reconstruction are applied for the analysis and demonstration of
the astronomical orientation of a certain class of Neolithic
building structures. Then, the iconic astronomical instrument of
the Middle Ages, the astrolabe, is presented using methods of
procedural modelling. An extensive survey of papers from the
domains of computer graphics and atmosphere physics presents a wide
overview of computer graphics models for representing the sky dome.
The currently most widely used clear sky model is then compared
against luminance measurements of typical clear sky conditions,
revealing several shortcomings of this current model. The final
part describes a calibrated all-sky high dynamic range imaging
system for capturing and analysis of day and night sky brightness.
The book is intended for computer graphics practitioners looking
for examples of interdisciplinary applications, as well as for
astronomy popularizers.
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