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This book contains the final versions of the proceedings of the
fifth EUROGRA PHICS Workshop on Rendering held in Darmstadt,
Germany, between 13-15 June 1994. With around 80 participants and
30 papers, the event continued the successful tradition of the
previous ones establishing the event as the most im portant meeting
for persons working on this area world-wide. After more than 20
years of research, rendering remains an partially unsolved,
interesting, and challenging topic. This year 71 (!) papers have
been submitted from Europe, North America, and Asia. The average
quality in terms of technical merit was impressive, showing that
substantial work is achieved on this topic from several groups
around the world. In general we all gained the impression that in
the mean time the technical quality of the contributions is
comparable to that of a specialised high-end, full scale
conference. All papers have been reviewed from at least three
members of the program committee. In addition, several colleagues
helped us in managing the reviewing process in time either by
supporting additional reviews, or by assisting the members of the
committee. We have been very happy to welcome eminent invited
speakers. Holly Rush meier is internationally well known for her
excellent work in all areas of rendering and gave us a review of
modelling and rendering participating media with em phasis on
scientific visualization. In addition, Peter Shirley presented a
survey about future rends in rendering techniques.
Fractal geometry has become popular in the last 15 years, its
applications can be found in technology, science, or even arts.
Fractal methods and formalism are seen today as a general,
abstract, but nevertheless practical instrument for the description
of nature in a wide sense. But it was Computer Graphics which made
possible the increasing popularity of fractals several years ago,
and long after their mathematical formulation. The two disciplines
are tightly linked. The book contains the scientificcontributions
presented in an international workshop in the "Computer Graphics
Center" in Darmstadt, Germany. The target of the workshop was to
present the wide spectrum of interrelationships and interactions
between Fractal Geometry and Computer Graphics. The topics vary
from fundamentals and new theoretical results to various
applications and systems development. All contributions are
original, unpublished papers.The presentations have been discussed
in two working groups; the discussion results, together with actual
trends and topics of future research, are reported in the last
section. The topics of the book are divides into four sections:
Fundamentals, Computer Graphics and Optical Simulation, Simulation
of Natural Phenomena, Image Processing and Image Analysis.
Turbulente gasf|rmige Ph{nomene wie Wolken, Rauch, Dunst, Flammen
etc. werden ben|tigt, um den Realit{tseindruck rechnergenerierter
Bilder von Au~enszenen zu erh|hen. Solche Effekte werden sowohl im
Bereich der optischen Simulation (Flug- und Fahrsimulatoren) als
auch als Spezialeffektef}r rechnergenerierte Animation ben|tigt.
Die Schwierigkeit dabei ist einerseits, da~ solche gasf|rmigen
Objekte recht komplex sind, andererseits,da~ sie einer Dynamik in
Form einer turbulenten Ver{nderung ihrer Form mit der Zeit
unterliegen. In diesem Buch werden alle wichtigen
existierendenVerfahren zur Generierung solcher Effekte evaluiert
und mit vollkommen neuenAlgorithmen erweitert und erg{nzt. Als
Basis der Modellierung dienen geeignet parametrisierte fraktale
Strukturen; um dynamische turbulente Bewegung zu imitieren, werden
zeitvariante Fraktale eingef}hrt. Die Visualisierung von
Volumendaten wird ebenfalls detailliert erl{utert. Sowohldie
Theorie als auch die Algorithmen werden mit Hilfe zahlreicher
Abbildungen ausf}hrlich evaluiert und diskutiert. Das Buch wendet
sich prim{r an computergraphikorientierte Berufe
(Computeranimateur, Ingenieur, Software-Entwickler,
Sumulationstechniker), die solche Effekte modellieren und
visualisieren wollen oder sich mit der Visualisierung von
Volumendaten, z.B. im Bereich der Medizin oder
Ingenieurwissenschaften, besch{ftigen. Die detaillierte Behandlung
des Stoffes, der systematische und anschauliche Aufbau des Buches
sowie die zahlreichen Abbildungen machen es auch f}r den Studenten,
Hobby-Programmierer und interessierten Laien attraktiv.
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