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""Algorithms for Games"" aims to provide a concrete example of the
programming of a two-person game with complete information, and to
demonstrate some of the methods of solutions; to show the reader
that it is profitable not to fear a search, but rather to undertake
it in a rational fashion, make a proper estimate of the dimensions
of the "catastrophe," and use all suitable means to keep it down to
a reasonable size. The book is dedicated to the study of methods
for limiting the extent of a search. The game programming problem
is very well suited to the study of the search problem, and in
general for multi-step solution processes. With this in mind, the
book focuses on the programming of games as the best means of
developing the ideas and methods presented. While many of the
examples are related to chess, only an elementary knowledge of the
game is needed.
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