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Geometry of Knowledge for Intelligent Systems (Hardcover, 2013 ed.): Germano Resconi Geometry of Knowledge for Intelligent Systems (Hardcover, 2013 ed.)
Germano Resconi
R2,680 Discovery Miles 26 800 Ships in 18 - 22 working days

The book is on the geometry of agent knowledge. The important concept studied in this book is the Field and its Geometric Representation. To develop a geometric image of the gravity , Einstein used Tensor Calculus but this is very different from the knowledge instruments used now, as for instance techniques of data mining , neural networks , formal concept analysis ,quantum computer and other topics. The aim of this book is to rebuild the tensor calculus in order to give a geometric representation of agent knowledge. By using a new geometry of knowledge we can unify all the topics that have been studied in recent years to create a bridge between the geometric representation of the physical phenomena and the geometric representation of the individual and subjective knowledge of the agents.

Introduction to Morphogenetic Computing (Hardcover, 1st ed. 2017): Germano Resconi, Xiaolin Xu, Guanglin Xu Introduction to Morphogenetic Computing (Hardcover, 1st ed. 2017)
Germano Resconi, Xiaolin Xu, Guanglin Xu
R3,277 Discovery Miles 32 770 Ships in 10 - 15 working days

This book offers a concise introduction to morphogenetic computing, showing that its use makes global and local relations, defects in crystal non-Euclidean geometry databases with source and sink, genetic algorithms, and neural networks more stable and efficient. It also presents applications to database, language, nanotechnology with defects, biological genetic structure, electrical circuit, and big data structure. In Turing machines, input and output states form a system - when the system is in one state, the input is transformed into output. This computation is always deterministic and without any possible contradiction or defects. In natural computation there are defects and contradictions that have to be solved to give a coherent and effective computation. The new computation generates the morphology of the system that assumes different forms in time. Genetic process is the prototype of the morphogenetic computing. At the Boolean logic truth value, we substitute a set of truth (active sets) values with possible contradictions. The value of a proposition is a set of true and false values. The aim of morphogenetic computing is to use and solve the contradictions in order to transform systems to allow classical computation.

Intelligent Agents - Theory and Applications (Hardcover, 2004 ed.): Germano Resconi Intelligent Agents - Theory and Applications (Hardcover, 2004 ed.)
Germano Resconi
R4,233 Discovery Miles 42 330 Ships in 18 - 22 working days

This research book presents the agent theory and adaptation of agents in different contexts. Agents of different orders of complexity must be autonomous in the rules used. The agent must have a brain by which it can discover rules contained within the data. Because rules are the instruments by which agents change the environment, any adaptation of the rules can be considered as an evolution of the agents. Because uncertainty is present in every context, we shall describe in this book how it is possible to introduce global uncertainty from the local world into the description of the rules. This book contains ten chapters. Chapter 1 gives a general dscription of the evolutionary adaptation agent. Chapter 2 describes the actions and meta actions of the agent at different orders. Chapter 3 presents in an abstract and formal way the actions at different orders. Chapter 4 connects systems and meta systems with the adaptive agent. Chapter 5 describes the brain of the agent by the morphogenetic neuron theory. Chapter 6 introduces the logic structure of the adaptive agent. Chapter 7 describes the feedback and hyper-feedback in the adaptive agent. Chapter 8 introduces the adaptation field into the modal logic space as logic instrument in the adaptive agent. Chapter 9 describes the action of the agent in the physical domain. Chapter 10 presents the practical application of agents in robots and evolutionary computing."

Geometry of Knowledge for Intelligent Systems (Paperback, 2013 ed.): Germano Resconi Geometry of Knowledge for Intelligent Systems (Paperback, 2013 ed.)
Germano Resconi
R3,377 Discovery Miles 33 770 Ships in 18 - 22 working days

The book is on the geometry of agent knowledge. The important concept studied in this book is the Field and its Geometric Representation. To develop a geometric image of the gravity , Einstein used Tensor Calculus but this is very different from the knowledge instruments used now, as for instance techniques of data mining , neural networks , formal concept analysis ,quantum computer and other topics. The aim of this book is to rebuild the tensor calculus in order to give a geometric representation of agent knowledge. By using a new geometry of knowledge we can unify all the topics that have been studied in recent years to create a bridge between the geometric representation of the physical phenomena and the geometric representation of the individual and subjective knowledge of the agents.

Intelligent Agents - Theory and Applications (Paperback, Softcover reprint of hardcover 1st ed. 2004): Germano Resconi Intelligent Agents - Theory and Applications (Paperback, Softcover reprint of hardcover 1st ed. 2004)
Germano Resconi
R4,044 Discovery Miles 40 440 Ships in 18 - 22 working days

This research book presents the agent theory and adaptation of agents in different contexts. Agents of different orders of complexity must be autonomous in the rules used. The agent must have a brain by which it can discover rules contained within the data. Because rules are the instruments by which agents change the environment, any adaptation of the rules can be considered as an evolution of the agents. Because uncertainty is present in every context, we shall describe in this book how it is possible to introduce global uncertainty from the local world into the description of the rules. This book contains ten chapters. Chapter 1 gives a general dscription of the evolutionary adaptation agent. Chapter 2 describes the actions and meta actions of the agent at different orders. Chapter 3 presents in an abstract and formal way the actions at different orders. Chapter 4 connects systems and meta systems with the adaptive agent. Chapter 5 describes the brain of the agent by the morphogenetic neuron theory. Chapter 6 introduces the logic structure of the adaptive agent. Chapter 7 describes the feedback and hyper-feedback in the adaptive agent. Chapter 8 introduces the adaptation field into the modal logic space as logic instrument in the adaptive agent. Chapter 9 describes the action of the agent in the physical domain. Chapter 10 presents the practical application of agents in robots and evolutionary computing."

Introduction to Morphogenetic Computing (Paperback, Softcover reprint of the original 1st ed. 2017): Germano Resconi, Xiaolin... Introduction to Morphogenetic Computing (Paperback, Softcover reprint of the original 1st ed. 2017)
Germano Resconi, Xiaolin Xu, Guanglin Xu
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

This book offers a concise introduction to morphogenetic computing, showing that its use makes global and local relations, defects in crystal non-Euclidean geometry databases with source and sink, genetic algorithms, and neural networks more stable and efficient. It also presents applications to database, language, nanotechnology with defects, biological genetic structure, electrical circuit, and big data structure. In Turing machines, input and output states form a system - when the system is in one state, the input is transformed into output. This computation is always deterministic and without any possible contradiction or defects. In natural computation there are defects and contradictions that have to be solved to give a coherent and effective computation. The new computation generates the morphology of the system that assumes different forms in time. Genetic process is the prototype of the morphogenetic computing. At the Boolean logic truth value, we substitute a set of truth (active sets) values with possible contradictions. The value of a proposition is a set of true and false values. The aim of morphogenetic computing is to use and solve the contradictions in order to transform systems to allow classical computation.

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