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The book is on the geometry of agent knowledge. The important concept studied in this book is the Field and its Geometric Representation. To develop a geometric image of the gravity , Einstein used Tensor Calculus but this is very different from the knowledge instruments used now, as for instance techniques of data mining , neural networks , formal concept analysis ,quantum computer and other topics. The aim of this book is to rebuild the tensor calculus in order to give a geometric representation of agent knowledge. By using a new geometry of knowledge we can unify all the topics that have been studied in recent years to create a bridge between the geometric representation of the physical phenomena and the geometric representation of the individual and subjective knowledge of the agents.
This book offers a concise introduction to morphogenetic computing, showing that its use makes global and local relations, defects in crystal non-Euclidean geometry databases with source and sink, genetic algorithms, and neural networks more stable and efficient. It also presents applications to database, language, nanotechnology with defects, biological genetic structure, electrical circuit, and big data structure. In Turing machines, input and output states form a system - when the system is in one state, the input is transformed into output. This computation is always deterministic and without any possible contradiction or defects. In natural computation there are defects and contradictions that have to be solved to give a coherent and effective computation. The new computation generates the morphology of the system that assumes different forms in time. Genetic process is the prototype of the morphogenetic computing. At the Boolean logic truth value, we substitute a set of truth (active sets) values with possible contradictions. The value of a proposition is a set of true and false values. The aim of morphogenetic computing is to use and solve the contradictions in order to transform systems to allow classical computation.
This research book presents the agent theory and adaptation of agents in different contexts. Agents of different orders of complexity must be autonomous in the rules used. The agent must have a brain by which it can discover rules contained within the data. Because rules are the instruments by which agents change the environment, any adaptation of the rules can be considered as an evolution of the agents. Because uncertainty is present in every context, we shall describe in this book how it is possible to introduce global uncertainty from the local world into the description of the rules. This book contains ten chapters. Chapter 1 gives a general dscription of the evolutionary adaptation agent. Chapter 2 describes the actions and meta actions of the agent at different orders. Chapter 3 presents in an abstract and formal way the actions at different orders. Chapter 4 connects systems and meta systems with the adaptive agent. Chapter 5 describes the brain of the agent by the morphogenetic neuron theory. Chapter 6 introduces the logic structure of the adaptive agent. Chapter 7 describes the feedback and hyper-feedback in the adaptive agent. Chapter 8 introduces the adaptation field into the modal logic space as logic instrument in the adaptive agent. Chapter 9 describes the action of the agent in the physical domain. Chapter 10 presents the practical application of agents in robots and evolutionary computing."
This book offers a concise introduction to morphogenetic computing, showing that its use makes global and local relations, defects in crystal non-Euclidean geometry databases with source and sink, genetic algorithms, and neural networks more stable and efficient. It also presents applications to database, language, nanotechnology with defects, biological genetic structure, electrical circuit, and big data structure. In Turing machines, input and output states form a system - when the system is in one state, the input is transformed into output. This computation is always deterministic and without any possible contradiction or defects. In natural computation there are defects and contradictions that have to be solved to give a coherent and effective computation. The new computation generates the morphology of the system that assumes different forms in time. Genetic process is the prototype of the morphogenetic computing. At the Boolean logic truth value, we substitute a set of truth (active sets) values with possible contradictions. The value of a proposition is a set of true and false values. The aim of morphogenetic computing is to use and solve the contradictions in order to transform systems to allow classical computation.
The book is on the geometry of agent knowledge. The important concept studied in this book is the Field and its Geometric Representation. To develop a geometric image of the gravity , Einstein used Tensor Calculus but this is very different from the knowledge instruments used now, as for instance techniques of data mining , neural networks , formal concept analysis ,quantum computer and other topics. The aim of this book is to rebuild the tensor calculus in order to give a geometric representation of agent knowledge. By using a new geometry of knowledge we can unify all the topics that have been studied in recent years to create a bridge between the geometric representation of the physical phenomena and the geometric representation of the individual and subjective knowledge of the agents.
This research book presents the agent theory and adaptation of agents in different contexts. Agents of different orders of complexity must be autonomous in the rules used. The agent must have a brain by which it can discover rules contained within the data. Because rules are the instruments by which agents change the environment, any adaptation of the rules can be considered as an evolution of the agents. Because uncertainty is present in every context, we shall describe in this book how it is possible to introduce global uncertainty from the local world into the description of the rules. This book contains ten chapters. Chapter 1 gives a general dscription of the evolutionary adaptation agent. Chapter 2 describes the actions and meta actions of the agent at different orders. Chapter 3 presents in an abstract and formal way the actions at different orders. Chapter 4 connects systems and meta systems with the adaptive agent. Chapter 5 describes the brain of the agent by the morphogenetic neuron theory. Chapter 6 introduces the logic structure of the adaptive agent. Chapter 7 describes the feedback and hyper-feedback in the adaptive agent. Chapter 8 introduces the adaptation field into the modal logic space as logic instrument in the adaptive agent. Chapter 9 describes the action of the agent in the physical domain. Chapter 10 presents the practical application of agents in robots and evolutionary computing."
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