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Rich connections between gaming and theater stretch back to the
16th and 17th centuries, when England's first commercial theaters
appeared right next door to gaming houses and blood-sport arenas.
In the first book-length exploration of gaming in the early modern
period, Gina Bloom shows that theaters succeeded in London's new
entertainment marketplace largely because watching a play and
playing a game were similar experiences. Audiences did not just see
a play; they were encouraged to play the play, and knowledge of
gaming helped them become better theatergoers. Examining dramas
written for these theaters alongside evidence of analog games
popular then and today, Bloom argues for games as theatrical media
and theater as an interactive gaming technology. Gaming the Stage
also introduces a new archive for game studies: scenes of onstage
gaming, which appear at climactic moments in dramatic literature.
Bloom reveals plays to be systems of information for theater
spectators: games of withholding, divulging, speculating, and
wagering on knowledge. Her book breaks new ground through
examinations of plays such as The Tempest, Arden of Faversham, A
Woman Killed with Kindness, and A Game at Chess; the histories of
familiar games such as cards, backgammon, and chess; less familiar
ones, like Game of the Goose; and even a mixed-reality theater
videogame.
Games and Theatre in Shakespeare's England brings together theories
of play and game with theatre and performance to produce new
understandings of the history and design of early modern English
drama. Through literary analysis and embodied practice, an
international team of distinguished scholars examines a wide range
of games-from dicing to bowling to role-playing to videogames-to
uncover their fascinating ramifications for the stage in
Shakespeare's era and our own. Foregrounding ludic elements
challenges the traditional view of drama as principally mimesis, or
imitation, revealing stageplays to be improvisational experiments
and participatory explorations into the motive, means, and value of
recreation. Delving into both canonical masterpieces and hidden
gems, this innovative volume stakes a claim for play as the crucial
link between games and early modern theatre, and for the early
modern theatre as a critical site for unraveling the continued
cultural significance and performative efficacy of gameplay today.
Rich connections between gaming and theater stretch back to the
16th and 17th centuries, when England's first commercial theaters
appeared right next door to gaming houses and blood-sport arenas.
In the first book-length exploration of gaming in the early modern
period, Gina Bloom shows that theaters succeeded in London's new
entertainment marketplace largely because watching a play and
playing a game were similar experiences. Audiences did not just see
a play; they were encouraged to play the play, and knowledge of
gaming helped them become better theatergoers. Examining dramas
written for these theaters alongside evidence of analog games
popular then and today, Bloom argues for games as theatrical media
and theater as an interactive gaming technology. Gaming the Stage
also introduces a new archive for game studies: scenes of onstage
gaming, which appear at climactic moments in dramatic literature.
Bloom reveals plays to be systems of information for theater
spectators: games of withholding, divulging, speculating, and
wagering on knowledge. Her book breaks new ground through
examinations of plays such as The Tempest, Arden of Faversham, A
Woman Killed with Kindness, and A Game at Chess; the histories of
familiar games such as cards, backgammon, and chess; less familiar
ones, like Game of the Goose; and even a mixed-reality theater
videogame.
Voice in Motion Staging Gender, Shaping Sound in Early Modern
England Gina Bloom Award for best monograph of 2007 from the
Society for the Study of Early Modern Women "An achievement. . . .
This book should be given pride of place on every feminist
bookshelf."--"Theatre Journal" "Bloom's interest in voice in the
theater is grounded in early modern ideas about the human body and
the mechanics of vocal production. The range of plays on which she
draws lets her combine new readings of canonical works with fresh
attention to less well known texts. "Voice in Motion" is a book of
interdisciplinary reach, solid scholarship, and imaginative
resonance."--Bruce Smith, University of Southern California "A
valuable addition to recent work on the history of the senses and a
significant contribution to early modern gender studies. Giving
voice to women, Bloom convincingly argues, requires examining the
cultrually-specific meanings of voice itself."--"Renaissance
Quarterly" "Meticulously researched and carefully argued."--"H-Net
Reviews" "Voice in Motion" explores the human voice as a literary,
historical, and performative motif in early modern English drama
and culture, where the voice was frequently represented as
struggling, even failing, to work. In a compelling and original
argument, Gina Bloom demonstrates that early modern ideas about the
efficacy of spoken communication spring from an understanding of
the voice's materiality. Voices can be cracked by the bodies that
produce them, scattered by winds when transmitted as breath through
their acoustic environment, stopped by clogged ears meant to
receive them, and displaced by echoic resonances. The early modern
theater underscored the voice's volatility through the use of
pubescent boy actors, whose vocal organs were especially vulnerable
to malfunction. Reading plays by Shakespeare, Marston, and their
contemporaries alongside a wide range of late sixteenth- and early
seventeenth-century texts--including anatomy books, acoustic
science treatises, Protestant sermons, music manuals, and even
translations of Ovid--Bloom maintains that cultural representations
and theatrical enactments of the voice as "unruly matter"
undermined early modern hierarchies of gender. The uncontrollable
physical voice creates anxiety for men, whose masculinity is
contingent on their capacity to discipline their voices and the
voices of their subordinates. By contrast, for women the voice is
most effective not when it is owned and mastered but when it is
relinquished to the environment beyond. There, the voice's fragile
material form assumes its full destabilizing potential and becomes
a surprising source of female power. Indeed, Bloom goes further to
query the boundary between the production and reception of vocal
sound, suggesting provocatively that it is through active
listening, not just speaking, that women on and off the stage
reshape their world. Bringing together performance theory, theater
history, theories of embodiment, and sound studies, this book makes
a significant contribution to gender studies and feminist theory by
challenging traditional conceptions of the links among voice, body,
and self. Gina Bloom teaches English at the University of Iowa.
Material Texts 2007 288 pages 6 x 9 5 illus. ISBN 978-0-8122-4006-1
Cloth $59.95s 39.00 ISBN 978-0-8122-0131-4 Ebook $59.95s 39.00
World Rights Literature Short copy: ""Voice in Motion" is a book of
interdisciplinary reach, solid scholarship, and imaginative
resonance."--Bruce Smith, University of Southern California
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