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The Internet of Toys (IoToys) is a developing market within our
Internet of Things (IoT) ecosystem. This book examines the rise of
internet-connected toys and aims to anticipate the opportunities
and risks of IoToys before their widespread diffusion. Contributors
to this volume each provide a critical analysis of the design,
production, regulation, representation and consumption of
internet-connected toys. In order to address the theoretical,
methodological and policy questions that arise from the study of
these new playthings, and contextualise the diverse opportunities
and challenges that IoToys pose to educators, families and children
themselves, the chapters engage with notions of mediatization,
datafication, robotification, connected and post-digital play. This
timely engagement with a key transformation in children's play will
appeal to all readers interested in understanding the social uses
and consequences of IoToys, and primarily to researchers and
students in children and media, early childhood studies, media and
communications, sociology, education, social psychology, law and
design.
Datafied Childhoods examines the multiple ways in which
datafication, algorithms, and artificial intelligence (AI)
transform the contexts for children: at home, school, and in peer
and parent-child relationships. The COVID-19 pandemic provides an
important moment for reimagining how data are repurposed for the
social good and best interests of children.
Datafied Childhoods examines the multiple ways in which
datafication, algorithms, and artificial intelligence (AI)
transform the contexts for children: at home, school, and in peer
and parent-child relationships. The COVID-19 pandemic provides an
important moment for reimagining how data are repurposed for the
social good and best interests of children.
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