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Showing 1 - 25 of
29 matches in All Departments
An elderly junk dealer finds redemption in a defunct burlesque
theater. A middle-aged Jewish man discovers the aphrodisiacal
powers of a Ku Klux Klan uniform. An annual street carnival
provides the venue for legalized murder. A hopeless young factory
worker uses her savings to pay for a fantasy tryst with her idol, a
dead rock star, and is shattered by the experience. Welcome to the
world of Christopher Fahy, a world of fantastical transformation,
where the ordinary takes bizarre and macabre twists. These are
among the twenty-two stories (which includes one extra story in
this hard cover version) fantasy stories in the latest Overlook
Connection Press release, Christopher Fahy's Matinee at the Flame.
That notorious evening at Villa Diodati when Lord Byron challenged
his contemporaries to write a ghost story, his summons brought
forth a mad doctor intent on reanimation and a vampire drunk with
bloodlust. The night modern horror was born was notoriously dark
and stormy, as were the lives of those who wrote the most
fearsome--yet beloved--tales in literature, for those so gifted
were also cursed. Horrors, a graphic novel, reveals in gruesome
detail how Mary Wollstonecraft, Bram Stoker, Edgar Allan Poe and
other masters of the genre were haunted by their monstrous
creations.
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Solomon's Seal (Paperback)
Steve Lockley; Illustrated by Glenn Chadbourne; Steven Savile
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R505
Discovery Miles 5 050
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Ships in 18 - 22 working days
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The Unseen (Paperback)
Glenn Chadbourne; Paul Melniczek
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R374
Discovery Miles 3 740
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Ships in 18 - 22 working days
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Monsters (Paperback)
Glenn Chadbourne; Paul Melniczek
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R418
Discovery Miles 4 180
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Ships in 18 - 22 working days
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Frankenstein (Paperback)
Dean Koontz; Ray Garton; Illustrated by Glenn Chadbourne
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R437
Discovery Miles 4 370
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Ships in 18 - 22 working days
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A horror novel set in York, Maine, GHOST TRAP is the story of
renovations of an old sea captain's house turned eerily frightful,
when the fireplace is unsealed, releasing spirits of past owners.
Bizarre artifacts are discovered in its age-old walls, revealing a
chilly history of piracy and murder. The only way to end the
madness is to trap the spirits back into the shaft where they have
been held captive for years. But how do you trap ghosts? Especially
ones so evil?
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