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Showing 1 - 25 of 30 matches in All Departments
Unlike most 12 year-olds, Maya Clayton is desperate to go to bed early. Falling asleep is the only chance she has to save her dad - the brilliant but slightly odd Professor Dexter. The Professor invented a device that allows you to visit other people's dreams. But the devious Lilith Delamere has trapped him inside a nightmare and Maya and the mysterious Dream Bandits must find a way to rescue him before it's too late! Maya will face a dangerous journey and some difficult choices. But sometimes all you need is a dream . . . and a bit of courage. Featuring a hospital heist, some banana-loving llamas and a talking cat called Bin Bag, this is one mind-bending adventure you won't want to wake up from.
_______________ The first book in a laugh-out-loud funny adventure series for readers aged 8+, from radio stars Greg James and Chris Smith _______________ 'So funny, it's almost criminal' - Independent 'Outrageous capers' - Guardian SHORTLISTED FOR THE WATERSTONES CHILDREN'S BOOK PRIZE A TOM FLETCHER BOOK CLUB PICK _______________ Murph Cooper has a problem. His new school is top secret, and super weird. His classmates can all fly or control the weather or conjure tiny horses from thin air. And what's Murph's extraordinary skill? Um, oh yeah - he hasn't got one. Just as well there are no revolting supervillains lurking nearby, their minds abuzz with evil plans. There are!? Right. Ok, then... It's time for Kid Normal to become a hero!
Ordinary Kids. Extraordinary Adventures. Laughs for the Whole Family. 'Action-packed, hilarious and EPIC!' Annabel Steadman, author of SKANDAR AND THE UNICORN THIEF An epic superhero adventure with a twist from Radio 1 broadcasters and bestselling authors of KID NORMAL and THE GREAT DREAM ROBBERY. Do you like superheroes? Do you like pandas? Do you like really brilliant adventures? Then this is the book for you! When world famous superhero Dr Extraordinary gets blown up inside a giant robot, twelve-year-old Sonny Nelson is devastated. A world without heroes is totally rubbish! But things take an even more extraordinary turn when Dr Ex returns and is invisible to everyone except Sonny! Readers LOVE The Great Dream Robbery: 'I wanna be a member of the Dream Bandits!' 'Escapist and daft and just a whole lot of fun' 'Thoroughly enjoyed it from beginning to crazy end' 'This madcap adventure could have only been dreamt up by the crazy minds of Greg James and Chris Smith - part science-fiction, part mission impossible, part mystery that needs solving and a whole lot of fun'
The epic conclusion to the awesome, award-winning, bestselling,
super-charged KID NORMAL series by Greg James and Chris Smith.
The third book in the bestselling, award-winning, laugh-out-loud funny KID NORMAL series by Greg James and Chris Smith Praise for KID NORMAL: 'So funny, it's almost criminal' INDEPENDENT 'Outrageous capers' GUARDIAN YOU DON'T NEED SUPERPOWERS TO BE A HERO ... Or do you? Despite having no powers, Murph Cooper is part of the best team in the Heroes' Alliance. So when supervillain Magpie declares all-out war, Kid Normal and the Super Zeroes lead the charge. But Magpie believes that a powerless hero is no hero at all. And he's building a dastardly device to prove it. When Kid Normal enters the Shadow Machine, THE WORLD WILL NEVER BE THE SAME ...
The second epically funny adventure starring Murph Cooper and the Super Zeroes from Greg James and Chris Smith. Running a team of crime-fighting superheroes is a complicated business - especially when your mum's not allowed to know that you're doing it. But Murph Cooper is making it work: he's a schoolkid by day and a member of the top-secret Heroes' Alliance by night. Not that anyone at The School seems to care. Most of Murph's teachers and classmates still believe that unless you have a proper superpower you can't be a real hero. But his achievements have caught the attention of at least one person . Far away in a maximum security prison, the world's most notorious supervillain, Magpie, has just broken a 30-year silence. Magpie's special power? Draining heroes of their Capabilities and taking them for his own. And his first words? 'Bring Kid Normal to me .'
Renowned marathon expert and leading sports scientist Professor John Brewer reveals why many of the concepts surrounding marathon training and running are wrong -- and suggests how the latest sports science research transforms the way marathons should be approached. Run Smart uses the latest scientific research to show how preparing for, and running, marathons can be made easier, and in doing so challenges many of the myths that surround marathon running. The book will draw on the author's experience as one of the UK's leading sports scientists, his extensive research background in marathon running, and his experience as a marathon runner, to provide credible advice to runners to support their preparation for a marathon. The book will challenge many current concepts, myths and ideas, and provide science-based alternatives in areas such as training and nutrition that will optimise and ease a runner's preparation for, and completion of, the 26.2 mile distance. This highly accessible book will use the latest scientific findings to support new runners training for their first marathon and help more experienced athletes improve and train smarter.
'Action-packed, hilarious and EPIC - this superhero/ghost story combo is the perfect Hallowe'en read!' Annabel Steadman, author of SKANDAR AND THE UNICORN THIEF Fans of THOR and THE INCREDIBLES will not want to miss this epic superhero adventure with a twist from Radio 1 broadcasters and bestselling authors of KID NORMAL and THE GREAT DREAM ROBBERY. Super hero. Super DEAD! It's just another day at the office for world-famous superhero Doctor Extraordinary as he battles his arch-nemesis Captain Chaos in yet another epic showdown. Unfortunately this one doesn't quite go to plan and they both get blown up inside a giant robot. Dr Ex's number-one-fan, twelve-year-old Sonny Nelson, is devastated. A world without heroes is totally rubbish! But things take an even more extraordinary turn when Doctor Ex returns as a ghost and only Sonny can see him . . . Readers LOVE The Great Dream Robbery: 'I wanna be a member of the Dream Bandits!' 'Escapist and daft and just a whole lot of fun' 'Thoroughly enjoyed it from beginning to crazy end' 'This madcap adventure could have only been dreamt up by the crazy minds of Greg James and Chris Smith - part science-fiction, part mission impossible, part mystery that needs solving and a whole lot of fun'
When Murph Cooper rocks up to his new school, he can't help but feel a bit out of his depth. And it's not because he's worried about where to sit, and making friends, and fitting in, or not knowing where the loos are. It's because his mum has enrolled him at a school for superheroes by mistake. And unlike his fellow students Murph has no special abilities whatsoever. But just because you don't have superpowers, it doesn't mean you can't save the day...
Armies of Fellspawn march upon Highmount. The Iron Gods have awoken from their slumber. E'blis, the Prince of Pain, is preparing a very special sacrifice to raise the Fallen One from his tomb. Sarah Bean must beseech the Kay'lo to join the war and help her to save Seythe from total destruction. Will they agree to help her? Can Highmount survive such an onslaught of evil? Or will this be the beginning of the end for the Thirteen Worlds?
Sarah Bean lives a quiet life in Okeechobee, Florida until the day when she is transported from our world to the fantastic realm of Seythe. She meets a wayfaring wizard called Ossen who saves her from the dreaded black riders, servants of a being known only as the Fallen One. Together, they will have to undertake a treacherous journey to the far-away Fellhorn mountain where Sarah must find the one weapon that can save them from the black riders pursuing them - The Sword of Sighs.
The armies of the Fallen One have invaded the Three Kingdoms. A traitor sits upon the throne of Highmount. Malus, the Necrodragon, has been unleashed to lay waste to Seythe. The only hope left is Sarah Bean. But she has disappeared. Will she return and fulfil her destiny as the Living Flame? Or will she let the armies of the Fallen One conquer Seythe and plunge it into the Age of the Shadow forever?
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