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This book is the outcome of a research symposium sponsored by the
Association for Educational Communications and Technology [AECT].
Consisting of twenty-four chapters, including an introduction and
conclusion, it argues that informational content should not be the
main element of education, and that to provide more for learners,
it is necessary to go beyond content and address other skills and
capabilities. It also discusses the false premise that learning is
complete when the information is known, not when learners seek
more: their own directions, answers, and ideas. The authors assert
that the ability to synthesize, solve problems and generate ideas
is not based on specific content, although education often focuses
solely on teaching content. Further, they state that content can be
separated from the learning process and that instructional design
and educational technology must be about the skills, habits, and
beliefs to be learned.
This volume is the result of a 2016 research symposium sponsored by
the Association for Educational Communications and Technology
(AECT) focused on the growing theoretical areas of integrating
story and narrative into educational design. Narrative, or
storytelling, is often used as a means for understanding,
conveying, and remembering the events of our lives. Our lives
become a series of stories as we use narrative to structure our
thinking; stories that teach, train, socialize, and create value.
The contributions in this volume examine stories and narrative in
instructional design and offer a diverse exploration of
instructional design and learning environments. Among the topics
discussed: The narrative imperative: creating a story telling
culture in the classroom. Narrative qualities of design
argumentation. Scenario-based workplace training as storytelling.
Designing for adult learners' metacognitive development &
narrative identity. Using activity theory in designing science
inquiry games . Changing the narrative of school: toward a
neurocognitive redefinition of learning. Educational Technology and
Narrative is an invaluable resource offering application-ready
ideas to students of instructional design, instructional design
practitioners, and teachers seeking to utilize theories of story
and narrative to the ways that they convey and express ideas of
instructional design and educational technology.
This book delves into two divergent, yet parallel themes; first is
an examination of how educators can design the experiences of
learning, with a focus on the learner and the end results of
education; and second, how educators learn to design educational
products, processes and experiences. The book seeks to understand
how to design how learning occurs, both in the instructional design
studio and as learning occurs throughout the world. This will
change the area's semantics; at a deeper level, it will change its
orientation from instructors and information to learners; and it
will change how educators take advantage of new and old
technologies. This book is the result of a research symposium
sponsored by the Association for Educational Communications and
Technology [AECT].
This book is the outcome of a research symposium sponsored by the
Association for Educational Communications and Technology [AECT].
Consisting of twenty-four chapters, including an introduction and
conclusion, it argues that informational content should not be the
main element of education, and that to provide more for learners,
it is necessary to go beyond content and address other skills and
capabilities. It also discusses the false premise that learning is
complete when the information is known, not when learners seek
more: their own directions, answers, and ideas. The authors assert
that the ability to synthesize, solve problems and generate ideas
is not based on specific content, although education often focuses
solely on teaching content. Further, they state that content can be
separated from the learning process and that instructional design
and educational technology must be about the skills, habits, and
beliefs to be learned.
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