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Showing 1 - 4 of 4 matches in All Departments
The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, separating out the introductory and more advanced material will make it easier to use the book on a variety of courses. This new edition now includes chapters on Interaction Design, Universal Access and Rich Interaction, as well as covering the latest developments in ubiquitous computing and Web technologies, making it the ideal text to provide a grounding in HCI theory and practice.
This book constitutes the refereed proceedings of the 9th International Conference on Ubiquitous Computing, UbiComp 2007, held in Innsbruck, Austria, in September 2007. The 29 revised full papers presented were carefully reviewed and selected from 150 submissions. The papers address all current issues in the area of ubiquitous, pervasive and handheld computing systems and their applications including topics like: tools and techniques for designing, implementing, and evaluating ubiquitous computing systems, mobile, wireless, and ad hoc networking infrastructures for ubiquitous computing, laboratory and in situ studies of ubiquitous computing technologies in use, location-aware and context-based systems for ubiquitous computing, privacy, security, and trust in ubiquitous and pervasive systems.
This book constitutes the refereed proceedings of the Third International Conference on Ubiquitous Computing, Ubicomp 2001, held in Atlanta, GA, USA in September/October 2001. The 14 revised full papers and 15 revised technical notes were carefully selected during a highly competitive reviewing process from a total of 160 submissions (90 paper submissions and 70 technical notes submissions). All current aspects of research and development in the booming area of ubiquitous computing are addressed. The book offers topical sections on location awareness, tools and infrastructure, applications for groups, applications and design spaces, research challenges and novel input, and output.
This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The design, development, deployment, and evaluation of interactive technologies for use by and with individuals with autism have been rapidly increasing over the last few decades. There is great promise for the use of these technologies to enrich lives, improve the experience of interventions, help with learning, facilitate communication, support data collection, and promote understanding. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of autism, to understand the nature and lived experience of autism, and to help researchers conduct basic and applied research. The intention of this book is to give readers a comprehensive background for understanding what work has already been completed and its impact as well as what promises and challenges lie ahead. A large majority of existing technologies have been designed for autistic children, there is increased interest in technology's intersection with the lived experiences of autistic adults. By providing a classification scheme and general review, this book can help technology designers, researchers, autistic people, and their advocates better understand how technologies have been successful or unsuccessful, what problems remain open, and where innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.
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