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World War I had a profound impact on the United States of America,
which was forced to 'grow' an army almost overnight. The day the
United States declared war on Germany, the US Army was only the
17th largest in the world, ranking behind Portugal - the Regular
Army had only 128,00 troops, backed up by the National Guard with
some 182,000 troops. By the end of the war it had grown to
3,700,000, with slightly more than half that number in Europe.
Until the United States did so, no country in all history had tried
to deploy a 2-million-man force 3,000 miles from its own borders, a
force led by American Expeditionary Forces Commander-in-Chief
General John J. Pershing. This was America's first truly modern war
and rising from its ranks was a new generation of leaders who would
control the fate of the United States armed forces during the
interwar period and into World War II. This book reveals the
history of the key leaders working for and with John J. Pershing
during this tumultuous period, including George S. Patton (tank
commander and future commander of the US Third Army during World
War II); Douglas MacArthur (42nd Division commander and future
General of the Army) and Harry S. Truman (artillery battery
commander and future President of the United States). Edited by
Major General David T. Zabecki (US Army, Retired) and Colonel
Douglas V. Mastriano (US Army, Retired), this fascinating title
comprises chapters on individual leaders from subject experts
across the US, including faculty members of the US Army War
College.
Gregory the Great (+604) was a master of the art of exegesis. His
interpretations are theologically profound, methodologically
fascinating, and historically influential. Nowhere is this more
clearly seen than in his exegesis of the Song of Songs. Gregory's
interpretation of this popular Old Testament book not only owes
much to Christian exegetes who preceded him, such as Origen, but
also profoundly influenced later Western Latin exegetes, such as
Bernard of Clairvaux.This volume includes all that Gregory had to
say on the Song of Songs: his "Exposition on the Song of Songs,"
the florilegia compiled by Paterius (Gregory's secretary) and the
Venerable Bede, and, finally, William of Saint Thierry's "Excerpts
from the Books of Blessed Gregory on the Song of Songs." It is now
the key resource for reading and studying Gregory's interpretation
of the Song of Songs.
This book showcases contemporary examples of three-dimensional
virtual world use for Internet and web-mediated tertiary education
from across the globe that cut across a range of disciplinary
contexts and settings. By doing so, it seeks to promote scholarly
dialogue as well as to assist the development and dissemination of
good practice and best practices in the field. While there have
been a number of other volumes published on virtual worlds and
learning, many were written prior to the existence of mature
applications and thus consist largely of early proof-of-concept
reports; a number of practical or "how-to" guides for teachers
considering using virtual worlds in their teaching have also been
produced that have to do with either the technology or learning
design. In general, much of what is available in the area is "show
and tell" and does not engage deeply with theory or with key
researchable questions and issues. This book is unique in the way
it combines analysis and discussion of recent theoretical and
empirical research with descriptive accounts and evaluations of
exemplary and innovative discipline-based applications, all of
which are focused on factors influencing the successful uptake and
use of virtual worlds in online learning at universities and
colleges. The book is a useful resource for educators with an
interest in virtual worlds, irrespective of their level of
experience and/or proficiency. The collection of exemplars
presented will not only expose newcomers to the potential and
possibilities of the technology but will also alert them to the
problems and pitfalls of whose existence they need to be mindful of
as they make their foray into the educational virtual worlds arena.
Potential solutions and mitigating strategies for many of the
common problems are suggested as well. For those who are more
seasoned virtual world users, they will benefit from the
evidence-based perspectives offered and from opportunities to
situate their practice within the scholarly knowledge base,
comparing their own experiences with those of others and learning
from the stories, vignettes, insights, and reflections being
shared. Novices and veterans alike will find the book valuable in
helping them manufacture a sustainable business case to put forth
to their managers and in their quests to champion investment in
virtual worlds at their institutions.
Uniting the Liberal Arts: Core and Context is a selection of
essays, presented or further developed from the 1999 Association of
Core Texts and Courses conference in New Orleans, focusing on a few
of the vertices or vortices, where an intensified sense of the
interplay between the ways of knowledge may be glimpsed, or a
memorable moment in the past when all briefly achieved a greater
congruity may be revived for new consideration. These essays fall
into an organization according to the major scheme each posits as
unifying, or attempting to unify, the liberal arts.
Three-dimensional (3D) immersive virtual worlds have been touted
asbeing capable of facilitating highly interactive, engaging,
multimodallearning experiences. Much of the evidence gathered to
support theseclaims has been anecdotal but the potential that these
environmentshold to solve traditional problems in online and
technology-mediatededucation—primarily learner isolation and
studentdisengagement—has resulted in considerable investments in
virtualworld platforms like Second Life, OpenSimulator, and Open
Wonderland byboth professors and institutions. To justify this
ongoing and sustainedinvestment, institutions and proponents of
simulated learningenvironments must assemble a robust body of
evidence that illustratesthe most effective use of this powerful
learning tool. In this authoritative collection, a team of
international expertsoutline the emerging trends and developments
in the use of 3D virtualworlds for teaching and learning. They
explore aspects of learnerinteraction with virtual worlds, such as
user wayfinding in SecondLife, communication modes and perceived
presence, and accessibilityissues for elderly or disabled learners.
They also examine advancedtechnologies that hold potential for the
enhancement of learnerimmersion and discuss best practices in the
design and implementationof virtual world-based learning
interventions and tasks. By evaluatingand documenting different
methods, approaches, and strategies, thecontributors to Learning in
Virtual Worlds offer importantinformation and insight to both
scholars and practitioners in thefield.
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