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Collaboration Technologies and Social Computing - 8th International Conference, CollabTech 2016, Kanazawa, Japan, September... Collaboration Technologies and Social Computing - 8th International Conference, CollabTech 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings (Paperback, 1st ed. 2016)
Takashi Yoshino, Gwo-Dong Chen, Gustavo Zurita, Takaya Yuizono, Tomoo Inoue, …
R2,368 Discovery Miles 23 680 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 8th International Conference on Collaboration Technologies, CollabTech 2016, held in Kanazawa, Japan, in September 2016. The 16 revised full papers presented together with 4 short papers and a keynote were carefully reviewed and selected from 48 submissions. The papers focus on the following topics: cross-cultural collaboration; learning support systems; social networking; rescue and health support; real and virtual collaboration.

Learning by Playing. Game-based Education System Design and Development - 4th International Conference on E-learning,... Learning by Playing. Game-based Education System Design and Development - 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings (Paperback, 2009 ed.)
Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose
R3,306 Discovery Miles 33 060 Ships in 10 - 15 working days

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of "Edutainment" has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9-11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

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