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Are you prepared to enter acclaimed author Hal Duncan's world of
scruffians and scamps and sodomites? Beware, for it is filled with
the gay pirate gods of Love and Death, immortal scoundrels, and
young men who find themselves forced to become villains. But who
amongst us does not adore a gamin antihero? These fantastical tales
from the fringes of an imaginative realm of supernatural fairies
and human fey will captivate the reader. Light a smoke, raise a cup
of whiskey, and seek a careful spot to cruise the Scruffians This
deluxe edition of Scruffians contains one never-before-published
short story and over forty full-color photographs that compliment
the fantastical and homoerotic elements of Duncan's imaginative
tales.
Glaikit, mockit, droukit, drouthy, couthy, scunner, thrawn - the
Scots language is rich with words too gallus not to glory in,
dialect terms that deserve better than to be boxed away as precious
oddities. Here we've collected some of the strangest writers of
Scottish descent to bring these terms to life - that's Scottish by
heritage or residence, adoption or initiation...
There's something hiding among us: an elusive cryptid is prowling
our city streets. The evidence is clear but, without definitive
proof, the scientific community will never believe you. There's
nothing else to be done - you must track down this cryptid
yourself! Play as a determined Scientist manipulating heat,
movement, and sonic sensors to scan the city, identify your
quarry's true location, and capture them. Or take the role of a
Cryptid, snaking your way through the shadows and back alleys of
the metropolis that surrounds you, eliminating all evidence of your
existence as you go, desperately avoiding capture. Emerging
victorious in this high stakes cat-and-mouse chase, played out
across a sprawling urban landscape, will require all your ingenuity
and foresight. Cryptid: Urban Legends is a tense asymmetric game of
competitive deductive reasoning for two players from the creators
of Cryptid. Players: 2 Ages: 14+ Playing Time: 20-40 minutes
Contents: 41 cards, 10 plastic cubes, 9 plastic discs
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Cryptid (Game)
Hal Duncan, Ruth Veevers; Illustrated by Kwanchai Moriya
1
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R1,175
R816
Discovery Miles 8 160
Save R359 (31%)
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Ships in 12 - 17 working days
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NOMINEE - KENNERSPIEL DES JAHRES 2022 Number of players: 3-5 Ages:
10+ Time: 30-50 minutes Components: 5 player booklets, 6 board
pieces, 60 cards, tokens & counters You've studied the footage,
connected the dots, and gathered what meagre evidence you could.
You're close - soon the whole world will know the truth behind the
Cryptid. A group of like-minded cryptozoologists have come together
to finally uncover the elusive creature, but the glory of discovery
is too rich to share. Without giving away some of what you know you
will never succeed in locating the beast, but reveal too much and
your name will be long forgotten! Cryptid is a unique deduction
game of honest misdirection in which players must try to uncover
information about their opponent's clues while throwing them off
the scent of their own. Each player holds one piece of evidence to
help them find the creature, and on their turn they can try to gain
more information from their opponents. Be warned - give too much
away and your opponents might beat you to the mysterious animal and
claim the glory for themselves! The game includes a modular board,
five clue books, and a deck of setup cards with hundreds of
possible setups across two difficulty levels. It is also supported
by an entirely optional digital companion, allowing for faster game
setup and a near-infinite range of puzzles.
Are you prepared to enter acclaimed author Hal Duncan's world of
scruffians and scamps and sodomites? Beware, for it is filled with
the gay pirate gods of Love and Death, immortal scoundrels, and
young men who find themselves forced to become villains. But who
amongst us does not adore a gamin antihero? These fantastical tales
from the fringes of an imaginative realm of supernatural fairies
and human fey will captivate the reader. Light a smoke, raise a cup
of whiskey, and seek a careful spot to cruise the Scruffians
Acclaimed author and critic Hal Duncan turns his analytic eye
towards the development and current state of speculatuve fiction in
American and English writing in the pages of Rhapsody. Duncan's
trademark wry humor and suffer-no-fools approach to critiquing the
genre will make this book more than a resource for students of the
field--anyone who enjoys reading tales of the fantastical and
strange can find Duncan's insight worthwhile to read agan and
again.
Meet the Scruffians, workhouse tykes and street arabs scrobbled by
the Waiftaker General, dragged to the Institute and put to the
Stamp that writes your very soul into your skin. Meet the waifs of
Ripper Vicky's Empire, Fixed forever as they are, never ageing,
never starving, ever bouncing back to exactly how they were
Fixed...the perfect child labour. Now escaped from their chimney
sweep and mill owner masters, hiding out in their rookery cribs,
surviving as thieves and beggars...and fighting back. Meet
Flashjack the hellion and Puckerscruff the urchin; Squirlet Nicely
and Vermintrude Toerag; Yapper, the Scruffian who learned to speak
Dog; Whelp, the dog Fixed as a Scruffian; and Rake Jake Scallion,
not a Scruffian, but the finest friend any scruff ever had. Meet
Gobfabbler, the fabbler of this here crib, with his fabbles of
Christmas spirit, canine spifflication, and why, only the most
important fabble of em all...the fabble of how the Scruffians took
the Stamp!
Meet the Scruffians, workhouse tykes and street arabs scrobbled by
the Waiftaker General, dragged to the Institute and put to the
Stamp that writes your very soul into your skin. Meet the waifs of
Ripper Vicky's Empire, Fixed forever as they are, never ageing,
never starving, ever bouncing back to exactly how they were
Fixed...the perfect child labour. Now escaped from their chimney
sweep and mill owner masters, hiding out in their rookery cribs,
surviving as thieves and beggars...and fighting back. Meet
Flashjack the hellion and Puckerscruff the urchin; Squirlet Nicely
and Vermintrude Toerag; Yapper, the Scruffian who learned to speak
Dog; Whelp, the dog Fixed as a Scruffian; and Rake Jake Scallion,
not a Scruffian, but the finest friend any scruff ever had. Meet
Gobfabbler, the fabbler of this here crib, with his fabbles of
Christmas spirit, canine spifflication, and why, only the most
important fabble of em all...the fabble of how the Scruffians took
the Stamp! SPESHUL EDITION
Glaikit, mockit, droukit, drouthy, couthy, scunner, thrawn - the
Scots language is rich with words too gallus not to glory in,
dialect terms that deserve better than to be boxed away as precious
oddities. Here we've collected some of the strangest writers of
Scottish descent to bring these terms to life - that's Scottish by
heritage or residence, adoption or initiation...
Collecting for the first time, and revising for this edition, all
four stories in the ERRATA sequence-"The City of Rotted Names,"
"The Prince of End Times," "The Whenever at the City's Heart,"
& "The Tower of Morning's Bones"-this chapbook is a cubist
collage of wordplay and worldblazing, a mosaic narrative of the
battle for the city of the soul. Here, fans of VELLUM & INK can
delve deeper into the mythos of The Book of All Hours, while new
readers will find a stand-alone story, a wild ride into the world
of a work described as "the Guernica of genre fiction."
Fantastique Unfettered #4 Ralewing marks the one year anniversary
of this new, genre-bending magazine, an issue filled to the brim
with unique prose, poetry, and non-fiction. Herein, there are fears
to face, and things unknown, things unthought. Herein, there is
Death unmasked. We dare you to turn these pages and read...
Featuring new fiction and poetry by Hal Duncan, Mike Allen,
Jacqueline West, Alma Alexander and more. Table of contents:
Fiction: Azif by Lynne Jamneck The Bachorum Principle by Brenda
Stokes Barron The Butterfly Collection of Miss Letitia Willoughby
Forbes by Alma Alexander Mr. White Umbrella by Georgina Bruce Sons
of the Law by Hal Duncan Stolen Souls by Mike Allen (Reprint) Three
Tales of the Devil's Wife by Carmen Lau Verite by D. Harlan Wilson
Poetry: Mike Allen (special feature) Seed the Earth, Burn the Sky
Binary Sisyphus Crawls Self-portrait by Shweta Narayan 'cubus by
Dan Campbell At the Crossroads of the West by J. C. Runolfson Life
Decisions by Kaolin Fire Black Sheep by Jacqueline West Clones
evaporate faster by Kristine Ong Muslim Nonfiction: Alexa Chats
with... Hal Duncan & Brent Weeks The Night Circus Reviewed by
Alexandra Seidel Life is Suffering: The Writer's Point of View,
Being a Discussion with Hal Duncan & Mike Allen, Conducted by
Alexandra Seidel This Inscrutable Light: A Response to Thomas
Ligotti's The Conspiracy Against the Human Race, Editorial by
Brandon H. Bell "The stories are fantastical in the best sense of
the word: strange and marvelous, full of the inexplicable... This
magazine is worth seeking out." --Terry Weyna, Fantasy Literature
"By and large the sensibility is 'literary, ' and the quality is
high (the two, of course, not always the same thing), virtually all
the stories assembled here working, though to different degrees and
in different ways.... That combination of quality and variety means
that Fantastique Unfettered #1 offers something for many different
tastes... " --Nader Elhefnawy, The Future Fire "There is a
poignance in these poems: an ache and a loss, a love and a
surrender, a luscious melange of sorrow and love." --Dan Campbell,
Poetry Editor of Bull Spec (in his review of the poetry and
interview)
It's 2017 and the End Days are coming, beings that were once human
gathering to fight in one last great war for control of the Vellum
- the vast realm of eternity on which our world is just a scratch.
But to a draft-dodging Irish angel and a trailer-trash tomboy
called Phreedom, it's about to become brutally clear that there's
no great divine or diabolic plan at play here, just a vicious
battle between the hawks of Heaven and Hell, with humanity stuck in
the middle, and where the easy rhetoric of Good and Evil, Order
versus Chaos just doesn't apply. Here there are no heroes, no
darlings of destiny struggling to save the day, and there are no
villains, no dark lords of evil out to destroy the world. Or at
least if there are, it's not quite clear which is which. Here, the
most ancient gods and the most modern humans are equally fate's
fools, victims of their own hubris, struggling to save their own
skins, their own souls, but sometimes . . . just sometimes . . .
sacrificing everything in the name of humanity. "Vellum is a
mind-blowing read that's genuinely like nothing you've ever read
before. . . The imaginary worlds that he dreams up are stunning. .
. Vellum has expanded fantasy's limits like nothing published in
years." SFX
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