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Written for and read on a computer screen, digital fiction pursues
its verbal, discursive and conceptual complexity through the
digital medium. It is fiction whose structure, form and meaning are
dictated by the digital context in which it is produced and
requires analytical approaches that are sensitive to its status as
a digital artifact. Analyzing Digital Fiction offers a collection
of pioneering analyses based on replicable methodological
frameworks. Chapters include analyses of hypertext fiction, Flash
fiction, Twitter fiction and videogames with approaches taken from
narratology, stylistics, semiotics and ludology. Essays propose
ways in which digital environments can expand, challenge and test
the limits of literary theories which have, until recently,
predominantly been based on models and analyses of print texts.
Written for and read on a computer screen, digital fiction pursues
its verbal, discursive and conceptual complexity through the
digital medium. It is fiction whose structure, form and meaning are
dictated by the digital context in which it is produced and
requires analytical approaches that are sensitive to its status as
a digital artifact. Analyzing Digital Fiction offers a collection
of pioneering analyses based on replicable methodological
frameworks. Chapters include analyses of hypertext fiction, Flash
fiction, Twitter fiction and videogames with approaches taken from
narratology, stylistics, semiotics and ludology. Essays propose
ways in which digital environments can expand, challenge and test
the limits of literary theories which have, until recently,
predominantly been based on models and analyses of print texts.
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