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Designing Post-Virtual Architectures: Wicked Tactics and
World-Building explores, describes, and demonstrates theories and
strategies for design in a post-virtual world. This book reveals
affinities among social, mathematical, philosophical, and language
expressions integrated into a theoretical framework, facilitating
design across physical and virtual space. This experience-driven
framework forms the basis for data-driven, experience design
methodologies. The implementation of these methodologies takes
design work beyond the stylistic expressions of parameters, to
data-driven, multi-modal, parametric processes of transformation.
With this book as a resource, architects and designers have a
handbook of technical and philosophical concepts to lend rigor to
their design work. Numerous diagrams delineate complex ideas while
also acting as templates for creating, assessing, and communicating
the meaning and value of designed solutions. As a handbook, the
intention is to provide a guide to support the application of
interdisciplinary tactics across strategic fields. Such novel
approaches open up new ways of developing singular solutions and
new ways to serve the distributed behaviours systemized through
architectures. In an evolving contemporary condition, a foundation
of rigorous human-centred design is central to moving the
discipline of design into the future. Providing a range of rigorous
methodologies for those looking to develop project-specific
strategies, Designing Post-Virtual Architectures: Wicked Tactics
and World-Building is a tool to facilitate the creation of
innovative and meaningful architectures, and is an ideal resource
for postgraduate students of architectural theory, design theory
and design methods, as well as academics and professionals
practicing the field.
Designing Post-Virtual Architectures: Wicked Tactics and
World-Building explores, describes, and demonstrates theories and
strategies for design in a post-virtual world. This book reveals
affinities among social, mathematical, philosophical, and language
expressions integrated into a theoretical framework, facilitating
design across physical and virtual space. This experience-driven
framework forms the basis for data-driven, experience design
methodologies. The implementation of these methodologies takes
design work beyond the stylistic expressions of parameters, to
data-driven, multi-modal, parametric processes of transformation.
With this book as a resource, architects and designers have a
handbook of technical and philosophical concepts to lend rigor to
their design work. Numerous diagrams delineate complex ideas while
also acting as templates for creating, assessing, and communicating
the meaning and value of designed solutions. As a handbook, the
intention is to provide a guide to support the application of
interdisciplinary tactics across strategic fields. Such novel
approaches open up new ways of developing singular solutions and
new ways to serve the distributed behaviours systemized through
architectures. In an evolving contemporary condition, a foundation
of rigorous human-centred design is central to moving the
discipline of design into the future. Providing a range of rigorous
methodologies for those looking to develop project-specific
strategies, Designing Post-Virtual Architectures: Wicked Tactics
and World-Building is a tool to facilitate the creation of
innovative and meaningful architectures, and is an ideal resource
for postgraduate students of architectural theory, design theory
and design methods, as well as academics and professionals
practicing the field.
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