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This analysis examines several recent reimagined science fiction
franchises (Star Trek, Battlestar Galactica, V, and Star Wars) in
order to capture how ""reboots"" work from a fan perspective.
Previous encounters with these stories make the reboot experience
distinct for fan-viewers, who bring with them a set of expectations
and knowledge, often tied to franchise canon, that cannot be
separated from the new film or television series. Even when
elements of the original versions are maintained, memories of them
influence the narrative encounter. This book considers reimagined
texts from several levels, including the medium, the characters and
the world building, to break down and then explore the reboot
experience.
Speculative fiction - both science fiction and fantasy - reflects,
among other things, the fears of the culture that created it,
contributing (perhaps unconsciously) to our efforts to prevent our
fears from coming true. While the names and media change over time,
the themes of speculative fiction have a long history. Nineteenth
century works such as ""Frankenstein"" and ""The Invisible Man""
contain many of the same messages as the more modern tales of
""Terminator"", ""Jurassic Park"" and even ""Buffy, the Vampire
Slayer"", although almost a century separates their creation. This
critical study discusses the ways in which speculative fiction
reflects societal fears and analyzes how such cautionary tales
contribute to society's efforts to avoid the realization of these
fears. Beginning with a discussion of the nature of speculative
fiction, it takes a look at the characteristics of the cautionary
tale. The core of the book, however, is the concept of the
""Nightmares Model,"" which examines and categorizes the repetition
of specific themes within the genre. The dangers of science and
technology, the perils of power, and the threat of the unknown are
discussed as recurrent themes within a variety of works in prose,
film and television. The works analyzed range from
""Twenty-Thousand Leagues Under the Sea"" to ""2001: A Space
Odyssey"" to ""The Blair Witch Project"". Sources include the
author's own observations as a member of the genre's fandom, a
variety of published commentaries and the perspectives of
contemporary professionals gained through personal interviews and
panel discussions.
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