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Scholars and professionals from all over the world, across
experience levels and the gender and sexuality spectrum, share
experiences and analysis of romance and sexuality in video games.
Whether discussing casual sex in the Star Wars universe; analyzing
various Otome games; examining "the gaze" in various games; player
romance behavior in games; or exploring the ethical ramifications
of sexuality in virtual reality and other emerging technologies,
this book discusses what players want in video game romance, and
how developers can best deliver it. Key Features: Examines the
past, present, and future of romance in single-player, role-playing
games Discusses common presentations of romance in single-player,
role-playing games- both in the category and game mechanics that
drive romance Discusses research on how players define a satisfying
game romance and what specific steps narrative designers can take
to design satisfying games Explains the notion of the empathic game
and explores its importance in relation to romance in game design
Scholars and professionals from all over the world, across
experience levels and the gender and sexuality spectrum, share
experiences and analysis of romance and sexuality in video games.
Whether discussing casual sex in the Star Wars universe; analyzing
various Otome games; examining "the gaze" in various games; player
romance behavior in games; or exploring the ethical ramifications
of sexuality in virtual reality and other emerging technologies,
this book discusses what players want in video game romance, and
how developers can best deliver it. Key Features: Examines the
past, present, and future of romance in single-player, role-playing
games Discusses common presentations of romance in single-player,
role-playing games- both in the category and game mechanics that
drive romance Discusses research on how players define a satisfying
game romance and what specific steps narrative designers can take
to design satisfying games Explains the notion of the empathic game
and explores its importance in relation to romance in game design
Women in Atlantic Canada won the right to vote and to run for
office only after long, vigorous, and exhausting campaigns for the
Great Cause. We Shall Persist explores the distinctive political
contexts and common problems characterizing these efforts. Despite
uneven progress – and class and racial inequities within the
movement itself – most nonindigenous women achieved
enfranchisement following the First World War. This victory curbed
the most blatant political misogyny and prepared the way for other
rights, such as improved social assistance and access to birth
control, marking a crucial step in the still-unfinished march
toward full gender, race, and class equality.
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