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Showing 1 - 5 of 5 matches in All Departments
In this book, Helen Kennedy argues that as social media data mining becomes more and more ordinary, as we post, mine and repeat, new data relations emerge. These new data relations are characterised by a widespread desire for numbers and the troubling consequences of this desire, and also by the possibility of doing good with data and resisting data power, by new and old concerns, and by instability and contradiction. Drawing on action research with public sector organisations, interviews with commercial social insights companies and their clients, focus groups with social media users and other research, Kennedy provides a fascinating and detailed account of living with social media data mining inside the organisations that make up the fabric of everyday life.
Today we are witnessing an increased use of data visualization in society. Across domains such as work, education and the news, various forms of graphs, charts and maps are used to explain, convince and tell stories. In an era in which more and more data are produced and circulated digitally, and digital tools make visualization production increasingly accessible, it is important to study the conditions under which such visual texts are generated, disseminated and thought to be of societal benefit. This book is a contribution to the multi-disciplined and multi-faceted conversation concerning the forms, uses and roles of data visualization in society. Do data visualizations do 'good' or 'bad'? Do they promote understanding and engagement, or do they do ideological work, privileging certain views of the world over others? The contributions in the book engage with these core questions from a range of disciplinary perspectives.
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
When becoming a Christian. Most think their lives has changed for the better. It has to a certain point. Those that lies within your mind, may see it differently.
This book was written to share with fellow travelers who are lookiing for answers in their daily lives and times of trials. These Bible-inspired messages are meant to give some insight that will strengthen and encourage the answer seekers. May they enlighten your mind, calm the heart and uplift your spirit. * Does happiness seem to elude you? * A new look at the healthy life. * Tired of being pushed beyond yoour limit? * Exploring pain's role in the process of life'. * Having a love affair with patience. * Some songs are hard to come by. * The storms of life are meant to br Mastered. * Are you at the bottom looking for a way up? * Are you happy with the earring you are wearing? * One, two, three times down, but I'm still holding on. * Waling humbly requires a strong will, not weak knees. * Do you long to say "Yes" with all your heart? * Take my hand, Precious Lord, lead me on.
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